同步浪人:修订间差异
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<div style="--theme-color: #007D80; --theme-bg: #EBF6F6;"> | |||
{| class="mw-card-box" | {| class="mw-card-box" | ||
|- | |- | ||
! class="mw-card-header" colspan="2 | ! class="mw-card-header" colspan="2" | 同步浪人 | ||
|- | |- | ||
| colspan="2" class="mw-card-body" | | | colspan="2" class="mw-card-body" | | ||
<div class="mw-card-flex"> | <div class="mw-card-flex"> | ||
<div class="mw-card-col"> | <div class="mw-card-col"> | ||
* 价格:$950 | |||
* 速度:8 | |||
* 耐久度:220 | |||
* 护甲类型:防弹衣 | |||
</div> | </div> | ||
<div class="mw-card-col"> | <div class="mw-card-col"> | ||
* 训练前提:焚风兵营 + 网络流协议 + 网络核心 | |||
* 作用:弱化建筑 | |||
* 武器:断键器 | |||
* 射程:11.5 | |||
</div> | </div> | ||
<div class="mw-card-icon-box"> | <div class="mw-card-icon-box"> | ||
[[File: | [[File:Sronicon.png|frameless|x48px|link=]] | ||
</div> | </div> | ||
</div> | </div> | ||
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|- | |- | ||
| colspan="2" class="mw-card-body" | | | colspan="2" class="mw-card-body" | | ||
虽然同步浪人自己并不能伤害敌军,但他却是焚风部队中最合适的有力支援,因为他的武器设计几乎补全了焚风各子阵营的选择,无论是致力于尽可能造成更多伤害的狂鲨先锋,或是偏向防御型武器的最后堡垒,还是从空中进行打击的科洛尼亚侧翼。 | |||
<br><br> | <br><br> | ||
同步浪人的武器是一具精密的,从原子层面上瓦解物质结构的断键器,当这种武器对敌军建筑攻击时,就会破坏建筑材料的结构使它们变得更加脆弱。在降低了建筑的防御力后,焚风的指挥官便可以更快地摧毁敌人的基地。同步浪人的断键效果可以叠加,如果多个同步浪人同时对一个建筑开火,那它的材质会变得更加脆弱,也更容易被摧毁。 | |||
|- | |- | ||
| colspan="2" class="mw-card-image-frame" | | | colspan="2" class="mw-card-image-frame" | | ||
[[File: | [[File:Foesync.png|600px|center|link=]] | ||
<span class="mw-card-caption"> | <span class="mw-card-caption">焚风同步浪人</span> | ||
|- | |- | ||
| colspan="2" class="mw-card-footer" | | | colspan="2" class="mw-card-footer" | | ||
'''附加信息:''' | '''附加信息:''' | ||
* 不会受到降低火力的影响 | |||
* 不会被普通载具碾压 | |||
* 武器会使建筑的防御力降低20%,效果可以叠加 | |||
|- | |- | ||
|} | |} | ||
<!-- ========== | <!-- ========== 同步忍者 (纳米同步后) ========== --> | ||
{| class="mw-card-box" | {| class="mw-card-box" | ||
|- | |- | ||
! class="mw-card-header" colspan="2 | ! class="mw-card-header" colspan="2" | 同步忍者 (纳米同步后) | ||
|- | |- | ||
| colspan="2" class="mw-card-body" | | | colspan="2" class="mw-card-body" | | ||
<div class="mw-card-flex"> | <div class="mw-card-flex"> | ||
<div class="mw-card-col"> | <div class="mw-card-col"> | ||
* 由同步浪人同步升级而来 | |||
* 速度:8 | |||
* 耐久度:440 | |||
* 护甲类型:防弹衣 | |||
</div> | </div> | ||
<div class="mw-card-col"> | <div class="mw-card-col"> | ||
* 训练前提:纳米同步 | |||
* 作用:潜入基地并弱化建筑 | |||
* 武器:区域性断键器 | |||
* 射程:近距离 | |||
</div> | </div> | ||
</div> | </div> | ||
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|- | |- | ||
| colspan="2" class="mw-card-body" | | | colspan="2" class="mw-card-body" | | ||
同步忍者属于被同步后和原始形态差别不大的步兵,只是改变了武器的使用条件和使用方式。当同步浪人接受了纳米纤维同步后,这种士兵会获得隐形的能力,无法被大多数敌军和防御塔探测到。这允许他能够悄无声息地潜入敌人的基地。 | |||
<br><br> | <br><br> | ||
同步忍者的断键器和同步浪人的不同:它不再是一个远程武器,但它能够一次性地影响一片区域内的多个目标。在需要确保快速摧毁敌军的一些关键建筑时,同步忍者能够潜入敌军基地内部进行破坏,然后再用远程打击或超级武器摧毁它们。同步忍者在使用断键器时不会显形,但是断键器的效果会被敌人察觉到,因为这种武器在攻击时会发出强烈的信号。 | |||
|- | |- | ||
| colspan="2" class="mw-card-image-frame" | | | colspan="2" class="mw-card-image-frame" | | ||
[[File: | [[File:Foesyncn.png|600px|center|link=]] | ||
<span class="mw-card-caption"> | <span class="mw-card-caption">焚风同步忍者</span> | ||
|- | |- | ||
| colspan="2" class="mw-card-footer" | | | colspan="2" class="mw-card-footer" | | ||
'''附加信息:''' | '''附加信息:''' | ||
* 隐形 | |||
* 不会受到降低火力的影响 | |||
* 不会被普通载具碾压 | |||
* 在使用武器的时候不会暴露自己 | |||
* 武器会使建筑的防御力降低20%,效果可以叠加 | |||
|- | |- | ||
| colspan="2" class="mw-card-code" | | | colspan="2" class="mw-card-code" | | ||
| 第101行: | 第87行: | ||
<pre class="mw-card-code-block"> | <pre class="mw-card-code-block"> | ||
[SYNC] | [SYNC] | ||
UIName = NAME:SYNC | UIName=NAME:SYNC | ||
Name = Syncronin | Name=Syncronin | ||
Category = Soldier | Category=Soldier | ||
Primary = BondBreaker | Primary=BondBreaker | ||
ElitePrimary = BondBreaker | ElitePrimary=BondBreaker | ||
Assaulter = no | Assaulter=no | ||
Prerequisite = FABARR,FACYBR,FABARR_D | Prerequisite=FABARR,FACYBR,FABARR_D | ||
CrushSound = InfantrySquish | CrushSound=InfantrySquish | ||
Crushable = no | Crushable=no | ||
Strength = 220 | Strength=220 | ||
Fearless = yes | Fearless=yes | ||
Armor = n_sync | Armor=n_sync | ||
TechLevel = 8 | TechLevel=8 | ||
Pip = white | Pip=white | ||
Sight = 9 | Sight=9 | ||
Speed = 8 | Speed=8 | ||
Owner = Guild1,Guild2,Guild3 | Owner=Guild1,Guild2,Guild3 | ||
Cost = 950 | Cost=950 | ||
Soylent = 475 | Soylent=475 | ||
Bounty.Value = 190 | Bounty.Value=190 | ||
Bounty = yes | Bounty=yes | ||
Bounty.Display = yes | Bounty.Display=yes | ||
Occupier = no | Occupier=no | ||
Points = 50 | Points=50 | ||
IsSelectableCombatant = yes | IsSelectableCombatant=yes | ||
VoiceSelect = SyncroninSelect | VoiceSelect=SyncroninSelect | ||
VoiceMove = SyncroninMove | VoiceMove=SyncroninMove | ||
VoiceAttack = SyncroninAttackCommand | VoiceAttack=SyncroninAttackCommand | ||
DieSound = SyncroninDie | DieSound=SyncroninDie | ||
Locomotor = {4A582744-9839-11d1-B709-00A024DDAFD1} | Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} | ||
PhysicalSize = 1 | PhysicalSize=1 | ||
MovementZone = Infantry | MovementZone=Infantry | ||
ThreatPosed = 20 | ThreatPosed=20 | ||
SpecialThreatValue = 1 | SpecialThreatValue=1 | ||
Trainable = no | Trainable=no | ||
ImmuneToVeins = yes | ImmuneToVeins=yes | ||
Size = 1 | Size=1 | ||
IFVMode = 45 | IFVMode=45 | ||
AllowedToStartInMultiplayer = no | AllowedToStartInMultiplayer=no | ||
PixelSelectionBracketDelta = -8 | PixelSelectionBracketDelta=-8 | ||
ImmuneToEMP = no | ImmuneToEMP=no | ||
Insignia.Veteran = dummy | Insignia.Veteran=dummy | ||
Insignia.Elite = dummy | Insignia.Elite=dummy | ||
[SYNC_N] | [SYNC_N] | ||
UIName = NAME:SYNC_N | UIName=NAME:SYNC_N | ||
Name = Syncronaut | Name=Syncronaut | ||
Category = Soldier | Category=Soldier | ||
Primary = BondEruption | Primary=BondEruption | ||
ElitePrimary = BondEruption | ElitePrimary=BondEruption | ||
Prerequisite = FABARR,FACYBR_B | Prerequisite=FABARR,FACYBR_B | ||
CrushSound = InfantrySquish | CrushSound=InfantrySquish | ||
Crushable = no | Crushable=no | ||
Strength = 440 | Strength=440 | ||
Fearless = yes | Fearless=yes | ||
Armor = n_sync2 | Armor=n_sync2 | ||
TechLevel = 11 | TechLevel=11 | ||
Pip = white | Pip=white | ||
Sight = 9 | Sight=9 | ||
Speed = 8 | Speed=8 | ||
RadarInvisible = yes | RadarInvisible=yes | ||
Cost = 950 | Cost=950 | ||
Soylent = 475 | Soylent=475 | ||
Bounty.Value = 190 | Bounty.Value=190 | ||
Bounty = yes | Bounty=yes | ||
Bounty.Display = yes | Bounty.Display=yes | ||
Occupier = no | Occupier=no | ||
Points = 50 | Points=50 | ||
VoiceSelect = SyncroninSelectB | VoiceSelect=SyncroninSelectB | ||
VoiceMove = SyncroninMoveB | VoiceMove=SyncroninMoveB | ||
VoiceAttack = SyncroninAttackCommand | VoiceAttack=SyncroninAttackCommand | ||
DieSound = SyncroninDie | DieSound=SyncroninDie | ||
Locomotor = {4A582744-9839-11d1-B709-00A024DDAFD1} | Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} | ||
PhysicalSize = 1 | PhysicalSize=1 | ||
MovementZone = Infantry | MovementZone=Infantry | ||
ThreatPosed = 20 | ThreatPosed=20 | ||
SpecialThreatValue = 1 | SpecialThreatValue=1 | ||
ImmuneToVeins = yes | ImmuneToVeins=yes | ||
Trainable = no | Trainable=no | ||
Size = 1 | Size=1 | ||
IFVMode = 46 | IFVMode=46 | ||
AllowedToStartInMultiplayer = no | AllowedToStartInMultiplayer=no | ||
PixelSelectionBracketDelta = -9 | PixelSelectionBracketDelta=-9 | ||
ImmuneToEMP = no | ImmuneToEMP=no | ||
Cloakable.Stages = 2 | Cloakable.Stages=2 | ||
CloakingSpeed = 2 | CloakingSpeed=2 | ||
Cloakable = yes | Cloakable=yes | ||
CloakSound = none | CloakSound=none | ||
DecloakSound = none | DecloakSound=none | ||
CanBeReversed = no | CanBeReversed=no | ||
Insignia.Veteran = dummy | Insignia.Veteran=dummy | ||
Insignia.Elite = dummy | Insignia.Elite=dummy | ||
</pre> | </pre> | ||
|- | |- | ||
| 第198行: | 第184行: | ||
<div class="mw-card-code-divider"></div> | <div class="mw-card-code-divider"></div> | ||
'''详细知识:''' | '''详细知识:''' | ||
* | |||
|- | |- | ||
| colspan="2" class="mw-card-footer" | | | colspan="2" class="mw-card-footer" | | ||
<div class="mw-card-code-divider"></div> | <div class="mw-card-code-divider"></div> | ||
'''杂闻:''' | '''杂闻:''' | ||
* | |||
|} | |} | ||
</div> | |||
2026年8月31日 (一) 21:16的版本
| 同步浪人 | |
|---|---|
| |
|
虽然同步浪人自己并不能伤害敌军,但他却是焚风部队中最合适的有力支援,因为他的武器设计几乎补全了焚风各子阵营的选择,无论是致力于尽可能造成更多伤害的狂鲨先锋,或是偏向防御型武器的最后堡垒,还是从空中进行打击的科洛尼亚侧翼。
| |
![]() 焚风同步浪人 | |
|
附加信息:
|
| 同步忍者 (纳米同步后) | |
|---|---|
| |
|
同步忍者属于被同步后和原始形态差别不大的步兵,只是改变了武器的使用条件和使用方式。当同步浪人接受了纳米纤维同步后,这种士兵会获得隐形的能力,无法被大多数敌军和防御塔探测到。这允许他能够悄无声息地潜入敌人的基地。
| |
![]() 焚风同步忍者 | |
|
附加信息:
| |
|
游戏数据 (rules.ini): [SYNC]
UIName=NAME:SYNC
Name=Syncronin
Category=Soldier
Primary=BondBreaker
ElitePrimary=BondBreaker
Assaulter=no
Prerequisite=FABARR,FACYBR,FABARR_D
CrushSound=InfantrySquish
Crushable=no
Strength=220
Fearless=yes
Armor=n_sync
TechLevel=8
Pip=white
Sight=9
Speed=8
Owner=Guild1,Guild2,Guild3
Cost=950
Soylent=475
Bounty.Value=190
Bounty=yes
Bounty.Display=yes
Occupier=no
Points=50
IsSelectableCombatant=yes
VoiceSelect=SyncroninSelect
VoiceMove=SyncroninMove
VoiceAttack=SyncroninAttackCommand
DieSound=SyncroninDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
SpecialThreatValue=1
Trainable=no
ImmuneToVeins=yes
Size=1
IFVMode=45
AllowedToStartInMultiplayer=no
PixelSelectionBracketDelta=-8
ImmuneToEMP=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
[SYNC_N]
UIName=NAME:SYNC_N
Name=Syncronaut
Category=Soldier
Primary=BondEruption
ElitePrimary=BondEruption
Prerequisite=FABARR,FACYBR_B
CrushSound=InfantrySquish
Crushable=no
Strength=440
Fearless=yes
Armor=n_sync2
TechLevel=11
Pip=white
Sight=9
Speed=8
RadarInvisible=yes
Cost=950
Soylent=475
Bounty.Value=190
Bounty=yes
Bounty.Display=yes
Occupier=no
Points=50
VoiceSelect=SyncroninSelectB
VoiceMove=SyncroninMoveB
VoiceAttack=SyncroninAttackCommand
DieSound=SyncroninDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
SpecialThreatValue=1
ImmuneToVeins=yes
Trainable=no
Size=1
IFVMode=46
AllowedToStartInMultiplayer=no
PixelSelectionBracketDelta=-9
ImmuneToEMP=no
Cloakable.Stages=2
CloakingSpeed=2
Cloakable=yes
CloakSound=none
DecloakSound=none
CanBeReversed=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
| |
|
详细知识: | |
|
杂闻: |

