斯特瑞克步兵战车:修订间差异
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{{单位信息 | |||
|主题色 = #0077FF | |||
| | |标题 = 斯特瑞克步兵战车 | ||
|价格 = $600 | |||
| | |速度 = 8 | ||
| | |耐久度 = 275 | ||
|射程 = 6 / 10(对空) | |||
|生产前提 = 盟军战争工厂 | |||
|作用 = 对空、多功能作战 | |||
|护甲类型 = 轻甲 | |||
|武器 = “迷雾”导弹(x2)/ 自适应系统 | |||
|图标 = Strkicon.png | |||
|简介 = <center>''这是 [[文件:Unst.png|50px]] '''美利坚合众国'''的专属单位。''</center><br><br>斯特瑞克步兵战车是多功能载具最新的发展成果。它装备了可靠的标准轻型穿甲导弹,即使是在移动中也能轻松对敌方空中单位造成精确打击。它拥有比其他步兵战车更加卓越的速度,可以有效地进行机动作战。斯特瑞克也可以通过支援技能“猎犬小队”来部署。<br><br>步兵战车最强大的能力在于:它能快速应对几乎所有盟军指挥官面对的战争状况。这种载具拥有复杂的武器系统,能将任何进入其中的步兵的武器一体化,并实装在斯特瑞克的炮塔上。这种技术使得斯特瑞克能快速准备并有效应对各种问题。谭雅是盟军唯一可以进入步兵战车的英雄,当她进入后会为其装备上一台火力强劲的激光枪。 | |||
|图片 = Allfv.png | |||
|图片说明 = 美国斯特瑞克步兵战车 | |||
|附加信息 = | |||
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<center>''这是 [[文件:Unst.png|50px]] '''美利坚合众国'''的专属单位。''</center> | |||
斯特瑞克步兵战车是多功能载具最新的发展成果。它装备了可靠的标准轻型穿甲导弹,即使是在移动中也能轻松对敌方空中单位造成精确打击。它拥有比其他步兵战车更加卓越的速度,可以有效地进行机动作战。斯特瑞克也可以通过支援技能“猎犬小队”来部署。 | |||
步兵战车最强大的能力在于:它能快速应对几乎所有盟军指挥官面对的战争状况。这种载具拥有复杂的武器系统,能将任何进入其中的步兵的武器一体化,并实装在斯特瑞克的炮塔上。这种技术使得斯特瑞克能快速准备并有效应对各种问题。谭雅是盟军唯一可以进入步兵战车的英雄,当她进入后会为其装备上一台火力强劲的激光枪。 | |||
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* 这是一种多功能步兵战车 | * 这是一种多功能步兵战车 | ||
* 有1个载员舱位 | * 有1个载员舱位 | ||
| 第43行: | 第20行: | ||
* 可以在移动中攻击(部分模式除外) | * 可以在移动中攻击(部分模式除外) | ||
* 一级载员存活率(新兵:50%,老兵:65%,精英:80%) | * 一级载员存活率(新兵:50%,老兵:65%,精英:80%) | ||
| | |游戏数据 = | ||
[FV] | [FV] | ||
UIName=NAME:SFV | UIName = NAME:SFV | ||
Name=Stryker IFV | Name = Stryker IFV ; 这个代码指定该单位的注释内容,在游戏中没有实际作用。 | ||
Prerequisite=ALLWEAP | Prerequisite = ALLWEAP ; 这个代码指定该单位制造时所必须的建筑,当已方没有这些建筑时该单位不能建造。 | ||
Primary=HoverMissile | Primary = HoverMissile ; 这个代码指定该单位的主武,也就是所谓的主要武器、第一武器。 | ||
ElitePrimary=HoverMissileE | ElitePrimary = HoverMissileE ; 这个代码指定单位3级时使用的主武。 | ||
Strength=275 | Strength = 275 ; 这个代码指定该单位的生命点,当为0时,该单位破坏。 | ||
Category=Transport | Category = Transport ; 填下表中的相应项。这个代码指定单位的分类。 | ||
Armor=light | Armor = light ; 这个代码指定该单位的装甲。 | ||
DeployTime=.022 | DeployTime = .022 ; 填时间。这个代码指定该单位部署的延迟时间。单位为帧。 | ||
TechLevel=2 | TechLevel = 2 ; 科技等级,可以控制在建造栏中的顺序,越小的越在前,同样的按照注册顺序调整 | ||
Sight=6 | Sight = 6 ; 这个代码指定该单位的视力范围。 | ||
PipScale=Passengers | PipScale = Passengers ; 这个代码指定单位下方小格显示的内容类型。 | ||
Speed=8 | Speed = 8 ; 这个代码指物体运动速度。抛射体速度,只对导弹类有效。 | ||
CrateGoodie=no | CrateGoodie = no ; 这个代码指定战车单位能否从篓子中获得,获得该战车的机率要看使用这个代码的战车数量。 | ||
Owner=Europeans,UnitedStates,Pacific | Owner = Europeans,UnitedStates,Pacific ; 填国家名。这个代码指定该单位可以被哪些国家所拥有(注意!不是建造)。 | ||
ForbiddenHouses=Europeans,Pacific | ForbiddenHouses = Europeans,Pacific ; 这个代码指定该单位不能被指定的国家所建造,即使指定的国家所有条件都满足了。 | ||
AllowedToStartInMultiplayer=no | AllowedToStartInMultiplayer = no ; 这个代码指定单位是否可以在游戏开始时伴随基地车出现 | ||
Cost=600 | Cost = 600 ; 这个代码指定该单位的价格。每个可以建造的单位都应该设定其价格。 | ||
Soylent=300 | Soylent = 300 ; 这个代码指定该单位被卖掉后所得的资金。 | ||
Bounty.Value=120 | Bounty.Value = 120 ; 赏金猎物被杀时猎人获得多少赏金,可以设置负值用于惩罚玩家, | ||
Bounty=yes | Bounty = yes ; 赏金猎人:该单位是否拥有获得赏金的能力。默认no | ||
Bounty.Display=yes | Bounty.Display = yes ; 赏金猎人:是否摧毁单位获得赏金时显示获得效果。 | ||
Points=20 | Points = 20 ; 遭遇战积分统计数据,无实际意义 | ||
ROT=8 | ROT = 8 ; 这个代码指定该单位转弯的比率,填写数值,导弹转向的角速度,推荐0-100。大于0就是追踪导弹, | ||
TurretROT=14 | TurretROT = 14 ; 设置单位炮台的转向速度。 | ||
Crusher=no | Crusher = no ; 这个代码指定战车单位是否能够碾压步兵单位。 | ||
TooBigToFitUnderBridge=true | TooBigToFitUnderBridge = true ; 是否无法在桥底停留 | ||
AirRangeBonus = 4 ; 武器攻击空中目标时,是否获得此数字设定的额外射程。 | |||
; | Gunner = yes ; 是否能像IFV一样切换炮塔 | ||
AirRangeBonus=4 | HasTurretTooltips = no ; 这个代码指定运兵单位运兵时是否显示武器名称,“多功能步兵战车”,而且运兵量必须为1。 | ||
Gunner=yes | Passengers = 1 ; 指定单位的乘客格子数量;地道网络系统所能容纳的最大人数,每个单元占用一格容量。 | ||
HasTurretTooltips=no | SizeLimit = 1 ; 这个代码指定运兵单位最大支持的单个乘客占格数。 | ||
Passengers=1 | Turret = yes ; 单位有无炮塔 | ||
SizeLimit=1 | TurretCount = 56 ; 炮塔种类数(IFV 盖特 光棱坦克) | ||
Turret=yes | WeaponCount = 56 ; 武器种类数(IFV 盖特 光棱坦克) | ||
TurretCount=56 | Weapon1 = HoverMissile | ||
WeaponCount=56 | EliteWeapon1 = HoverMissileE ; 这个代码指定步兵单位在3级多功能步兵战车使用的武器。 | ||
; | WeaponTurretIndex1 = 0 | ||
Weapon1=HoverMissile | Weapon2 = RepairBullet | ||
EliteWeapon1=HoverMissileE | EliteWeapon2 = RepairBullet | ||
WeaponTurretIndex1=0 | WeaponTurretIndex2 = 1 | ||
Weapon3 = CRM60 | |||
Weapon2=RepairBullet | EliteWeapon3 = CRM60E | ||
EliteWeapon2=RepairBullet | WeaponTurretIndex3 = 2 | ||
WeaponTurretIndex2=1 | Weapon4 = FVIvanBomber | ||
EliteWeapon4 = FVIvanBomberE | |||
Weapon3=CRM60 | WeaponTurretIndex4 = 3 | ||
EliteWeapon3=CRM60E | Weapon5 = CRMP5 | ||
WeaponTurretIndex3=2 | EliteWeapon5 = CRMP5E | ||
WeaponTurretIndex5 = 4 | |||
Weapon4=FVIvanBomber | Weapon6 = CRAWP | ||
EliteWeapon4=FVIvanBomberE | EliteWeapon6 = CRAWPE | ||
WeaponTurretIndex4=3 | WeaponTurretIndex6 = 5 | ||
Weapon7 = CRElectricBolt | |||
Weapon5=CRMP5 | EliteWeapon7 = CRElectricBoltE | ||
EliteWeapon5=CRMP5E | WeaponTurretIndex7 = 6 | ||
WeaponTurretIndex5=4 | Weapon8 = FVFlamethrower | ||
EliteWeapon8 = FVFlamethrowerE | |||
Weapon6=CRAWP | WeaponTurretIndex8 = 7 | ||
EliteWeapon6=CRAWPE | Weapon9 = CRMindBlast | ||
WeaponTurretIndex6=5 | EliteWeapon9 = CRSuperMindBlast | ||
WeaponTurretIndex9 = 8 | |||
Weapon7=CRElectricBolt | Weapon10 = CRRadBeamWeapon | ||
EliteWeapon7=CRElectricBoltE | EliteWeapon10 = CRRadBeamWeaponE | ||
WeaponTurretIndex7=6 | WeaponTurretIndex10 = 9 | ||
Weapon11 = CRNeutronRifle | |||
Weapon8=FVFlamethrower | EliteWeapon11 = CRNeutronRifleE | ||
EliteWeapon8=FVFlamethrowerE | WeaponTurretIndex11 = 10 | ||
WeaponTurretIndex8=7 | Weapon12 = FVRiotGrenade | ||
EliteWeapon12 = FVRiotGrenade | |||
Weapon9=CRMindBlast | WeaponTurretIndex12 = 11 | ||
EliteWeapon9=CRSuperMindBlast | Weapon13 = CREnforcerGun | ||
WeaponTurretIndex9=8 | EliteWeapon13 = CREnforcerGunE | ||
WeaponTurretIndex13 = 12 | |||
Weapon10=CRRadBeamWeapon | Weapon14 = FVHoverGrenade | ||
EliteWeapon10=CRRadBeamWeaponE | EliteWeapon14 = FVHoverGrenadeE | ||
WeaponTurretIndex10=9 | WeaponTurretIndex14 = 13 | ||
Weapon15 = ClairIFVWeb | |||
Weapon11=CRNeutronRifle | EliteWeapon15 = ClairIFVWeb | ||
EliteWeapon11=CRNeutronRifleE | WeaponTurretIndex15 = 14 | ||
WeaponTurretIndex11=10 | Weapon16 = FVTanyaLaser | ||
EliteWeapon16 = FVTanyaLaserE | |||
Weapon12=FVRiotGrenade | WeaponTurretIndex16 = 15 | ||
EliteWeapon12=FVRiotGrenade | Weapon17 = CRMissileLauncher | ||
WeaponTurretIndex12=11 | EliteWeapon17 = CRMissileLauncherE | ||
WeaponTurretIndex17 = 16 | |||
Weapon13=CREnforcerGun | Weapon18 = FVSpiderBomb | ||
EliteWeapon13=CREnforcerGunE | EliteWeapon18 = FVSpiderBomb | ||
WeaponTurretIndex13=12 | WeaponTurretIndex18 = 17 | ||
Weapon19 = FVDuplicantAttack | |||
Weapon14=FVHoverGrenade | EliteWeapon19 = FVDuplicantAttack | ||
EliteWeapon14=FVHoverGrenadeE | WeaponTurretIndex19 = 18 | ||
WeaponTurretIndex14=13 | Weapon20 = FVVirusgun | ||
EliteWeapon20 = FVVirusgun | |||
Weapon15=ClairIFVWeb | WeaponTurretIndex20 = 19 | ||
EliteWeapon15=ClairIFVWeb | Weapon21 = HealBullet | ||
WeaponTurretIndex15=14 | EliteWeapon21 = HealBullet | ||
WeaponTurretIndex21 = 20 | |||
Weapon16=FVTanyaLaser | Weapon22 = FVLongbow | ||
EliteWeapon16=FVTanyaLaserE | EliteWeapon22 = FVLongbow | ||
WeaponTurretIndex16=15 | WeaponTurretIndex22 = 21 | ||
Weapon23 = CRM60 | |||
Weapon17=CRMissileLauncher | EliteWeapon23 = CRM60E | ||
EliteWeapon17=CRMissileLauncherE | WeaponTurretIndex23 = 2 | ||
WeaponTurretIndex17=16 | Weapon24 = CRPsychicJab | ||
EliteWeapon24 = CRPsychicJabE | |||
Weapon18=FVSpiderBomb | WeaponTurretIndex24 = 23 | ||
EliteWeapon18=FVSpiderBomb | Weapon25 = FVSuppressorBomb | ||
WeaponTurretIndex18=17 | EliteWeapon25 = FVSuppressorBomb | ||
WeaponTurretIndex25 = 24 | |||
Weapon19=FVDuplicantAttack | Weapon26 = FVPilotBomb | ||
EliteWeapon19=FVDuplicantAttack | EliteWeapon26 = FVPilotBomb | ||
WeaponTurretIndex19=18 | WeaponTurretIndex26 = 25 | ||
Weapon27 = FVQuadMortar | |||
Weapon20=FVVirusgun | EliteWeapon27 = FVQuadMortarE | ||
EliteWeapon20=FVVirusgun | WeaponTurretIndex27 = 26 | ||
WeaponTurretIndex20=19 | Weapon28 = FVFlakGuyAAGun | ||
EliteWeapon28 = FVFlakGuyAAGun | |||
Weapon21=HealBullet | WeaponTurretIndex28 = 27 | ||
EliteWeapon21=HealBullet | Weapon29 = FVTankCannon | ||
WeaponTurretIndex21=20 | EliteWeapon29 = FVTankCannonE | ||
WeaponTurretIndex29 = 28 | |||
Weapon22=FVLongbow | Weapon30 = FVStalkerGrenade | ||
EliteWeapon22=FVLongbow | EliteWeapon30 = FVStalkerGrenadeE | ||
WeaponTurretIndex22=21 | WeaponTurretIndex30 = 29 | ||
Weapon31 = FVArsonistWeapon | |||
Weapon23=CRM60 | EliteWeapon31 = FVArsonistWeapon | ||
EliteWeapon23=CRM60E | WeaponTurretIndex31 = 30 | ||
WeaponTurretIndex23=2 | Weapon32 = FVSuperSniper | ||
EliteWeapon32 = FVSuperSniper | |||
Weapon24=CRPsychicJab | WeaponTurretIndex32 = 31 | ||
EliteWeapon24=CRPsychicJabE | Weapon33 = FVUnderBlade | ||
WeaponTurretIndex24=23 | EliteWeapon33 = FVUnderBlade | ||
WeaponTurretIndex33 = 32 | |||
Weapon25=FVSuppressorBomb | Weapon34 = FVPsychicDarts | ||
EliteWeapon25=FVSuppressorBomb | EliteWeapon34 = FVPsychicDarts | ||
WeaponTurretIndex25=24 | WeaponTurretIndex34 = 33 | ||
Weapon35 = FVFakeDarts | |||
Weapon26=FVPilotBomb | EliteWeapon35 = FVFakeDarts | ||
EliteWeapon26=FVPilotBomb | WeaponTurretIndex35 = 34 | ||
WeaponTurretIndex26=25 | Weapon36 = FVVolkovBolt | ||
EliteWeapon36 = FVVolkovBoltE | |||
Weapon27=FVQuadMortar | WeaponTurretIndex36 = 35 | ||
EliteWeapon27=FVQuadMortarE | Weapon37 = FVYunruEMP | ||
WeaponTurretIndex27=26 | EliteWeapon37 = FVYunruEMP | ||
WeaponTurretIndex37 = 36 | |||
Weapon28=FVFlakGuyAAGun | Weapon38 = FVMutationRailgun | ||
EliteWeapon28=FVFlakGuyAAGun | EliteWeapon38 = FVMutationRailgunE | ||
WeaponTurretIndex28=27 | WeaponTurretIndex38 = 37 | ||
Weapon39 = CRMP5 | |||
Weapon29=FVTankCannon | EliteWeapon39 = CRMP5E | ||
EliteWeapon29=FVTankCannonE | WeaponTurretIndex39 = 4 | ||
WeaponTurretIndex29=28 | Weapon40 = FVKnightGun | ||
EliteWeapon40 = FVKnightGunE | |||
Weapon30=FVStalkerGrenade | WeaponTurretIndex40 = 39 | ||
EliteWeapon30=FVStalkerGrenadeE | Weapon41 = FVKingsGun | ||
WeaponTurretIndex30=29 | EliteWeapon41 = FVKingsGun | ||
WeaponTurretIndex41 = 40 | |||
Weapon31=FVArsonistWeapon | Weapon42 = FVLancerAirslash | ||
EliteWeapon31=FVArsonistWeapon | EliteWeapon42 = FVLancerAirslash | ||
WeaponTurretIndex31=30 | WeaponTurretIndex42 = 41 | ||
Weapon43 = FVRailguneerBlast | |||
Weapon32=FVSuperSniper | EliteWeapon43 = FVRailguneerBlast | ||
EliteWeapon32=FVSuperSniper | WeaponTurretIndex43 = 42 | ||
WeaponTurretIndex32=31 | Weapon44 = FVHuntressAttack | ||
EliteWeapon44 = FVHuntressAttack | |||
Weapon33=FVUnderBlade | WeaponTurretIndex44 = 43 | ||
EliteWeapon33=FVUnderBlade | Weapon45 = FVConfuseRifle | ||
WeaponTurretIndex33=32 | EliteWeapon45 = FVConfuseRifle | ||
WeaponTurretIndex45 = 44 | |||
Weapon34=FVPsychicDarts | Weapon46 = FVBondBreaker | ||
EliteWeapon34=FVPsychicDarts | EliteWeapon46 = FVBondBreaker | ||
WeaponTurretIndex34=33 | WeaponTurretIndex46 = 45 | ||
Weapon47 = FVBondEruption | |||
Weapon35=FVFakeDarts | EliteWeapon47 = FVBondEruption | ||
EliteWeapon35=FVFakeDarts | WeaponTurretIndex47 = 46 | ||
WeaponTurretIndex35=34 | Weapon48 = FVZorbAttack | ||
EliteWeapon48 = FVZorbAttack | |||
Weapon36=FVVolkovBolt | WeaponTurretIndex48 = 47 | ||
EliteWeapon36=FVVolkovBoltE | Weapon49 = FVZorbTractorWind | ||
WeaponTurretIndex36=35 | EliteWeapon49 = FVZorbTractorWind | ||
WeaponTurretIndex49 = 48 | |||
Weapon37=FVYunruEMP | Weapon50 = FVFinAutoSniperGun | ||
EliteWeapon37=FVYunruEMP | EliteWeapon50 = FVFinAutoSniperGun | ||
WeaponTurretIndex37=36 | WeaponTurretIndex50 = 49 | ||
Weapon51 = FVAlizeGun | |||
Weapon38=FVMutationRailgun | EliteWeapon51 = FVAlizeGun | ||
EliteWeapon38=FVMutationRailgunE | WeaponTurretIndex51 = 50 | ||
WeaponTurretIndex38=37 | Weapon52 = FVEurekaBlast | ||
EliteWeapon52 = FVEurekaBlast | |||
Weapon39=CRMP5 | WeaponTurretIndex52 = 51 | ||
EliteWeapon39=CRMP5E | Weapon53 = FVGiantsbaneMissile | ||
WeaponTurretIndex39=4 | EliteWeapon53 = FVGiantsbaneMissile | ||
WeaponTurretIndex53 = 52 | |||
Weapon40=FVKnightGun | Weapon54 = FVGodsbaneMissile | ||
EliteWeapon40=FVKnightGunE | EliteWeapon54 = FVGodsbaneMissile | ||
WeaponTurretIndex40=39 | WeaponTurretIndex54 = 53 | ||
Weapon55 = FVDoubleCannon | |||
Weapon41=FVKingsGun | EliteWeapon55 = FVDoubleCannonE | ||
EliteWeapon41=FVKingsGun | WeaponTurretIndex55 = 54 | ||
WeaponTurretIndex41=40 | Weapon56 = FVRepulsorWeapon | ||
EliteWeapon56 = FVRepulsorWeapon | |||
Weapon42=FVLancerAirslash | WeaponTurretIndex56 = 55 | ||
EliteWeapon42=FVLancerAirslash | IsSelectableCombatant = yes ; 这个代码指定该单位是否能被玩家按n选中。当为no时玩家不能选中即也不能对其控制。 | ||
WeaponTurretIndex42=41 | Explosion = UNITEXPL3,UNITEXPL4,UNITEXPL5,UNITEXPL6; 这个代码指定的是单位和建筑爆炸时播放的动画。 | ||
VoiceSelect = IFVSelect ; 选择的声音 | |||
Weapon43=FVRailguneerBlast | VoiceMove = IFVMove ; 接受移动指令的声音 | ||
EliteWeapon43=FVRailguneerBlast | VoiceAttack = IFVAttackCommand ; 接受攻击指令的声音 | ||
WeaponTurretIndex43=42 | VoiceIFVRepair = IFVRepairCommand ; 维修语音,微观定义 | ||
DieSound = GenVehicleDie ; 这个代码指定该单位被摧毁时的声音。 | |||
Weapon44=FVHuntressAttack | MoveSound = IFVMoveStart | ||
EliteWeapon44=FVHuntressAttack | EnterTransportSound = IFVTransform ; 这个代码指定的是单位进入运兵单位时的声音。 | ||
WeaponTurretIndex44=43 | LeaveTransportSound = IFVTransform | ||
CrushSound = TankCrush ; 这个代码指定步兵(或围墙类建筑)被碾压的声效。 | |||
Weapon45=FVConfuseRifle | Experience.PromotePassengers = yes ; 如果载具满级那么乘客得到经验,默认否。单位本体不能带有Trainable=no,不然无效 | ||
EliteWeapon45=FVConfuseRifle | MinDebris = 1 ; 弹头最少产生的shp碎片数量 | ||
WeaponTurretIndex45=44 | MaxDebris = 3 ; 弹头最多产生的shp碎片数量 | ||
Crewed = no ; 当此单位或建筑被摧毁后,是否有步兵从里面逃出 | |||
Weapon46=FVBondBreaker | Locomotor = {4A582741-9839-11d1-B709-00A024DDAFD1}; 运动方式 与单位类型无对应关系 只是通常用法 | ||
EliteWeapon46=FVBondBreaker | MovementZone = Destroyer ; 表示单位使用何种寻路方式 | ||
WeaponTurretIndex46=45 | ThreatPosed = 10 ; 该单位的威胁值,单位自动优先攻击高威胁的 | ||
PreventAttackMove = no ; 禁止移动警戒,yes决定此单位不支持移动警戒(ctrl+shift)。 | |||
Weapon47=FVBondEruption | OpportunityFire = yes ; 指定此单位是否可以在执行其他操作(例如移动、采矿)时开火。不能用于建筑物。 | ||
EliteWeapon47=FVBondEruption | MobileFire = yes ; 指定此单位是否有移动中开火和自动装填弹药的能力。 | ||
WeaponTurretIndex47=46 | DamageParticleSystems = SparkSys,SmallGreySSys; 填粒子系统名称。这个代码指定所有单位黄血时产生的烟雾粒子系统。 | ||
DamageSmokeOffset = 100,100,275 ; 这个代码指定所有单位、建筑单位临近毁坏时冒烟的位置。默认为0,0,0。 | |||
Weapon48=FVZorbAttack | ZFudgeColumn = 10 ; 离柱子多远就走不过去了 | ||
EliteWeapon48=FVZorbAttack | ZFudgeTunnel = 13 ; 离地道多远就走不过去了 | ||
WeaponTurretIndex48=47 | Size = 3 ; 这个代码指定该单位的大小。默认为1。 | ||
VeteranAbilities = STRONGER ; 一星升级加的能力 | |||
Weapon49=FVZorbTractorWind | EliteAbilities = SELF_HEAL,FIREPOWER,FASTER; 这个代码指定单位升级三星时拥有的能力。 | ||
EliteWeapon49=FVZorbTractorWind | Accelerates = true ; true或false这个单位移动是否慢慢加速至Speed定义的速度 | ||
WeaponTurretIndex49=48 | SlowdownDistance = 1 ; 飞机单位在目标附近减速的距离,256为一格,废弃功能红警中并未使用 | ||
AccelerationFactor = 1 ; 配合Accelerates=使用,指定单位运动中加速的百分比, | |||
Weapon50=FVFinAutoSniperGun | DeaccelerationFactor = 0 ; 这个代码指定单位接近攻击目标时减慢的速度的百分比 | ||
EliteWeapon50=FVFinAutoSniperGun | DamageSound = VehicleDamagedHeavy ; 这个代码指定单位被攻击时被攻击方播放的损害声效。 | ||
WeaponTurretIndex50=49 | Survivor.RookiePassengerChance = 50% ; 新兵级时乘客逃出概率,在空中必死 | ||
Survivor.VeteranPassengerChance = 65% ; 老兵级时乘客逃出概率,在空中必死 | |||
Weapon51=FVAlizeGun | Survivor.ElitePassengerChance = 80% ; 精英级时乘客逃出概率,在空中必死 | ||
EliteWeapon51=FVAlizeGun | Weight = 3 ; 重量,被掀翻的难易度 | ||
WeaponTurretIndex51=50 | IFVMode = 2 ; 填多功能步兵战车的相关炮台数值。这个代码指定步兵进入多功能步兵战车后多功能步兵战车的状态。 | ||
CanBeReversed = no ; 这个单位能被逆向制造,默认是 | |||
Weapon52=FVEurekaBlast | EMP.Threshold = no ; 制定该单位是否会被EMP摧毁. 如果使用整数那么该单位在承受如此剂量的EMP后才会被摧毁。 | ||
EliteWeapon52=FVEurekaBlast | |详细知识 = | ||
WeaponTurretIndex52=51 | |杂谈 = | ||
}} | |||
Weapon53=FVGiantsbaneMissile | |||
EliteWeapon53=FVGiantsbaneMissile | |||
WeaponTurretIndex53=52 | |||
Weapon54=FVGodsbaneMissile | |||
EliteWeapon54=FVGodsbaneMissile | |||
WeaponTurretIndex54=53 | |||
Weapon55=FVDoubleCannon | |||
EliteWeapon55=FVDoubleCannonE | |||
WeaponTurretIndex55=54 | |||
Weapon56=FVRepulsorWeapon | |||
EliteWeapon56=FVRepulsorWeapon | |||
WeaponTurretIndex56=55 | |||
IsSelectableCombatant=yes | |||
Explosion=UNITEXPL3,UNITEXPL4,UNITEXPL5,UNITEXPL6 | |||
VoiceSelect=IFVSelect | |||
VoiceMove=IFVMove | |||
VoiceAttack=IFVAttackCommand | |||
VoiceIFVRepair=IFVRepairCommand | |||
DieSound=GenVehicleDie | |||
MoveSound=IFVMoveStart | |||
EnterTransportSound=IFVTransform | |||
LeaveTransportSound=IFVTransform | |||
CrushSound=TankCrush | |||
Experience.PromotePassengers=yes | |||
MinDebris=1 | |||
MaxDebris=3 | |||
Crewed=no | |||
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} | |||
MovementZone=Destroyer | |||
ThreatPosed=10 | |||
PreventAttackMove=no | |||
OpportunityFire=yes | |||
MobileFire=yes | |||
DamageParticleSystems=SparkSys,SmallGreySSys | |||
DamageSmokeOffset=100,100,275 | |||
ZFudgeColumn=10 | |||
ZFudgeTunnel=13 | |||
Size=3 | |||
VeteranAbilities=STRONGER | |||
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER | |||
Accelerates=true | |||
SlowdownDistance=1 | |||
AccelerationFactor=1 | |||
DeaccelerationFactor=0 | |||
DamageSound=VehicleDamagedHeavy | |||
Survivor.RookiePassengerChance=50% | |||
Survivor.VeteranPassengerChance=65% | |||
Survivor.ElitePassengerChance=80% | |||
Weight=3 | |||
IFVMode=2 | |||
CanBeReversed=no | |||
EMP.Threshold=no | |||
| | |||
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