斯特瑞克步兵战车:修订间差异
跳转到导航
跳转到搜索
无编辑摘要 |
无编辑摘要 |
||
| (未显示同一用户的6个中间版本) | |||
| 第10行: | 第10行: | ||
|护甲类型 = 轻甲 | |护甲类型 = 轻甲 | ||
|武器 = “迷雾”导弹(x2)/ 自适应系统 | |武器 = “迷雾”导弹(x2)/ 自适应系统 | ||
| | |图标1 = Strkicon.png | ||
|简介 = <center>''这是 [[文件:Unst.png|50px]] '''美利坚合众国'''的专属单位。''</center> | |图标2 = | ||
|简介 = <center>''这是 [[文件:Unst.png|50px]] '''美利坚合众国'''的专属单位。''</center> | |||
斯特瑞克步兵战车是多功能载具最新的发展成果。它装备了可靠的标准轻型穿甲导弹,即使是在移动中也能轻松对敌方空中单位造成精确打击。它拥有比其他步兵战车更加卓越的速度,可以有效地进行机动作战。斯特瑞克也可以通过支援技能“猎犬小队”来部署。 | |||
步兵战车最强大的能力在于:它能快速应对几乎所有盟军指挥官面对的战争状况。这种载具拥有复杂的武器系统,能将任何进入其中的步兵的武器一体化,并实装在斯特瑞克的炮塔上。这种技术使得斯特瑞克能快速准备并有效应对各种问题。谭雅是盟军唯一可以进入步兵战车的英雄,当她进入后会为其装备上一台火力强劲的激光枪。 | |||
|图片 = Allfv.png | |图片 = Allfv.png | ||
|图片说明 = 美国斯特瑞克步兵战车 | |图片说明 = 美国斯特瑞克步兵战车 | ||
| 第49行: | 第54行: | ||
Crusher = no ; 这个代码指定战车单位是否能够碾压步兵单位。 | Crusher = no ; 这个代码指定战车单位是否能够碾压步兵单位。 | ||
TooBigToFitUnderBridge = true ; 是否无法在桥底停留 | TooBigToFitUnderBridge = true ; 是否无法在桥底停留 | ||
;;;; IFV Combo Modes | |||
AirRangeBonus = 4 ; 武器攻击空中目标时,是否获得此数字设定的额外射程。 | AirRangeBonus = 4 ; 武器攻击空中目标时,是否获得此数字设定的额外射程。 | ||
Gunner = yes ; 是否能像IFV一样切换炮塔 | Gunner = yes ; 是否能像IFV一样切换炮塔 | ||
| 第57行: | 第64行: | ||
TurretCount = 56 ; 炮塔种类数(IFV 盖特 光棱坦克) | TurretCount = 56 ; 炮塔种类数(IFV 盖特 光棱坦克) | ||
WeaponCount = 56 ; 武器种类数(IFV 盖特 光棱坦克) | WeaponCount = 56 ; 武器种类数(IFV 盖特 光棱坦克) | ||
Weapon1 = HoverMissile | ;; 0 - Standard Missile Mode | ||
EliteWeapon1 = HoverMissileE | Weapon1=HoverMissile | ||
WeaponTurretIndex1 = 0 | EliteWeapon1=HoverMissileE | ||
Weapon2 = RepairBullet | WeaponTurretIndex1=0 | ||
EliteWeapon2 = RepairBullet | ;; 1 - Repair Bullet Mode | ||
WeaponTurretIndex2 = 1 | Weapon2=RepairBullet | ||
Weapon3 = CRM60 | EliteWeapon2=RepairBullet | ||
EliteWeapon3 = CRM60E | WeaponTurretIndex2=1 | ||
WeaponTurretIndex3 = 2 | ;; 2 - Machine Gun Mode | ||
Weapon4 = FVIvanBomber | Weapon3=CRM60 | ||
EliteWeapon4 = FVIvanBomberE | EliteWeapon3=CRM60E | ||
WeaponTurretIndex4 = 3 | WeaponTurretIndex3=2 | ||
Weapon5 = CRMP5 | ;; 3 - Ivan Bomber Mode | ||
EliteWeapon5 = CRMP5E | Weapon4=FVIvanBomber | ||
WeaponTurretIndex5 = 4 | EliteWeapon4=FVIvanBomberE | ||
Weapon6 = CRAWP | WeaponTurretIndex4=3 | ||
EliteWeapon6 = CRAWPE | ;; 4 - Heavy Machine Gun Mode | ||
WeaponTurretIndex6 = 5 | Weapon5=CRMP5 | ||
Weapon7 = CRElectricBolt | EliteWeapon5=CRMP5E | ||
EliteWeapon7 = CRElectricBoltE | WeaponTurretIndex5=4 | ||
WeaponTurretIndex7 = 6 | ;; 5 - Sniper Rifle Mode | ||
Weapon8 = FVFlamethrower | Weapon6=CRAWP | ||
EliteWeapon8 = FVFlamethrowerE | EliteWeapon6=CRAWPE | ||
WeaponTurretIndex8 = 7 | WeaponTurretIndex6=5 | ||
Weapon9 = CRMindBlast | ;; 6 - Tesla Coils Mode | ||
EliteWeapon9 = CRSuperMindBlast | Weapon7=CRElectricBolt | ||
WeaponTurretIndex9 = 8 | EliteWeapon7=CRElectricBoltE | ||
Weapon10 = CRRadBeamWeapon | WeaponTurretIndex7=6 | ||
EliteWeapon10 = CRRadBeamWeaponE | ;; 7 - Flamethrower Mode | ||
WeaponTurretIndex10 = 9 | Weapon8=FVFlamethrower | ||
Weapon11 = CRNeutronRifle | EliteWeapon8=FVFlamethrowerE | ||
EliteWeapon11 = CRNeutronRifleE | WeaponTurretIndex8=7 | ||
WeaponTurretIndex11 = 10 | ;; 8 - Mind Blast Mode | ||
Weapon12 = FVRiotGrenade | Weapon9=CRMindBlast | ||
EliteWeapon12 = FVRiotGrenade | EliteWeapon9=CRSuperMindBlast | ||
WeaponTurretIndex12 = 11 | WeaponTurretIndex9=8 | ||
Weapon13 = CREnforcerGun | ;; 9 - Rad Beam Mode | ||
EliteWeapon13 = CREnforcerGunE | Weapon10=CRRadBeamWeapon | ||
WeaponTurretIndex13 = 12 | EliteWeapon10=CRRadBeamWeaponE | ||
Weapon14 = FVHoverGrenade | WeaponTurretIndex10=9 | ||
EliteWeapon14 = FVHoverGrenadeE | ;; 10 - Neutron Rifle Mode | ||
WeaponTurretIndex14 = 13 | Weapon11=CRNeutronRifle | ||
Weapon15 = ClairIFVWeb | EliteWeapon11=CRNeutronRifleE | ||
EliteWeapon15 = ClairIFVWeb | WeaponTurretIndex11=10 | ||
WeaponTurretIndex15 = 14 | ;; 11 - Riot Grenade Mode | ||
Weapon16 = FVTanyaLaser | Weapon12=FVRiotGrenade | ||
EliteWeapon16 = FVTanyaLaserE | EliteWeapon12=FVRiotGrenade | ||
WeaponTurretIndex16 = 15 | WeaponTurretIndex12=11 | ||
Weapon17 = CRMissileLauncher | ;; 12 - Mini Prism Mode | ||
EliteWeapon17 = CRMissileLauncherE | Weapon13=CREnforcerGun | ||
WeaponTurretIndex17 = 16 | EliteWeapon13=CREnforcerGunE | ||
Weapon18 = FVSpiderBomb | WeaponTurretIndex13=12 | ||
EliteWeapon18 = FVSpiderBomb | ;; 13 - Dune Grenade Mode | ||
WeaponTurretIndex18 = 17 | Weapon14=FVHoverGrenade | ||
Weapon19 = FVDuplicantAttack | EliteWeapon14=FVHoverGrenadeE | ||
EliteWeapon19 = FVDuplicantAttack | WeaponTurretIndex14=13 | ||
WeaponTurretIndex19 = 18 | ;; 14 - Paralyzer Mode | ||
Weapon20 = FVVirusgun | Weapon15=ClairIFVWeb | ||
EliteWeapon20 = FVVirusgun | EliteWeapon15=ClairIFVWeb | ||
WeaponTurretIndex20 = 19 | WeaponTurretIndex15=14 | ||
Weapon21 = HealBullet | ;; 15 - Laser Rifle Mode | ||
EliteWeapon21 = HealBullet | Weapon16=FVTanyaLaser | ||
WeaponTurretIndex21 = 20 | EliteWeapon16=FVTanyaLaserE | ||
Weapon22 = FVLongbow | WeaponTurretIndex16=15 | ||
EliteWeapon22 = FVLongbow | ;; 16 - Anti-Tank Missile Mode | ||
WeaponTurretIndex22 = 21 | Weapon17=CRMissileLauncher | ||
Weapon23 = CRM60 | EliteWeapon17=CRMissileLauncherE | ||
EliteWeapon23 = CRM60E | WeaponTurretIndex17=16 | ||
WeaponTurretIndex23 = 2 | ;; 17 - Toxic Bomb Mode | ||
Weapon24 = CRPsychicJab | Weapon18=FVSpiderBomb | ||
EliteWeapon24 = CRPsychicJabE | EliteWeapon18=FVSpiderBomb | ||
WeaponTurretIndex24 = 23 | WeaponTurretIndex18=17 | ||
Weapon25 = FVSuppressorBomb | ;; 18 - Nanoid Bomb Mode | ||
EliteWeapon25 = FVSuppressorBomb | Weapon19=FVDuplicantAttack | ||
WeaponTurretIndex25 = 24 | EliteWeapon19=FVDuplicantAttack | ||
Weapon26 = FVPilotBomb | WeaponTurretIndex19=18 | ||
EliteWeapon26 = FVPilotBomb | ;; 19 - Virus Rifle Mode | ||
WeaponTurretIndex26 = 25 | Weapon20=FVVirusgun | ||
Weapon27 = FVQuadMortar | EliteWeapon20=FVVirusgun | ||
EliteWeapon27 = FVQuadMortarE | WeaponTurretIndex20=19 | ||
WeaponTurretIndex27 = 26 | ;; 20 - Heal Bullet Mode | ||
Weapon28 = FVFlakGuyAAGun | Weapon21=HealBullet | ||
EliteWeapon28 = FVFlakGuyAAGun | EliteWeapon21=HealBullet | ||
WeaponTurretIndex28 = 27 | WeaponTurretIndex21=20 | ||
Weapon29 = FVTankCannon | ;; 21 - Longbow Mode | ||
EliteWeapon29 = FVTankCannonE | Weapon22=FVLongbow | ||
WeaponTurretIndex29 = 28 | EliteWeapon22=FVLongbow | ||
Weapon30 = FVStalkerGrenade | WeaponTurretIndex22=21 | ||
EliteWeapon30 = FVStalkerGrenadeE | ;; 22 - Spy Mode | ||
WeaponTurretIndex30 = 29 | Weapon23=CRM60 | ||
Weapon31 = FVArsonistWeapon | EliteWeapon23=CRM60E | ||
EliteWeapon31 = FVArsonistWeapon | WeaponTurretIndex23=2 | ||
WeaponTurretIndex31 = 30 | ;; 24 - Psychic Jab Mode | ||
Weapon32 = FVSuperSniper | Weapon24=CRPsychicJab | ||
EliteWeapon32 = FVSuperSniper | EliteWeapon24=CRPsychicJabE | ||
WeaponTurretIndex32 = 31 | WeaponTurretIndex24=23 | ||
Weapon33 = FVUnderBlade | ;; 25 - Suppression Mode | ||
EliteWeapon33 = FVUnderBlade | Weapon25=FVSuppressorBomb | ||
WeaponTurretIndex33 = 32 | EliteWeapon25=FVSuppressorBomb | ||
Weapon34 = FVPsychicDarts | WeaponTurretIndex25=24 | ||
EliteWeapon34 = FVPsychicDarts | ;; 26 - Terror Bomb Mode | ||
WeaponTurretIndex34 = 33 | Weapon26=FVPilotBomb | ||
Weapon35 = FVFakeDarts | EliteWeapon26=FVPilotBomb | ||
EliteWeapon35 = FVFakeDarts | WeaponTurretIndex26=25 | ||
WeaponTurretIndex35 = 34 | ;; 27 - Mortar Mode | ||
Weapon36 = FVVolkovBolt | Weapon27=FVQuadMortar | ||
EliteWeapon36 = FVVolkovBoltE | EliteWeapon27=FVQuadMortarE | ||
WeaponTurretIndex36 = 35 | WeaponTurretIndex27=26 | ||
Weapon37 = FVYunruEMP | ;; 28 - Flak Turret Mode | ||
EliteWeapon37 = FVYunruEMP | Weapon28=FVFlakGuyAAGun | ||
WeaponTurretIndex37 = 36 | EliteWeapon28=FVFlakGuyAAGun | ||
Weapon38 = FVMutationRailgun | WeaponTurretIndex28=27 | ||
EliteWeapon38 = FVMutationRailgunE | ;; 29 - Tank Cannon Mode | ||
WeaponTurretIndex38 = 37 | Weapon29=FVTankCannon | ||
Weapon39 = CRMP5 | EliteWeapon29=FVTankCannonE | ||
EliteWeapon39 = CRMP5E | WeaponTurretIndex29=28 | ||
WeaponTurretIndex39 = 4 | ;; 30 - Imploder Mode | ||
Weapon40 = FVKnightGun | Weapon30=FVStalkerGrenade | ||
EliteWeapon40 = FVKnightGunE | EliteWeapon30=FVStalkerGrenadeE | ||
WeaponTurretIndex40 = 39 | WeaponTurretIndex30=29 | ||
Weapon41 = FVKingsGun | ;; 31 - Arson Charge Mode | ||
EliteWeapon41 = FVKingsGun | Weapon31=FVArsonistWeapon | ||
WeaponTurretIndex41 = 40 | EliteWeapon31=FVArsonistWeapon | ||
Weapon42 = FVLancerAirslash | WeaponTurretIndex31=30 | ||
EliteWeapon42 = FVLancerAirslash | ;; 32 - Dragunov Mode | ||
WeaponTurretIndex42 = 41 | Weapon32=FVSuperSniper | ||
Weapon43 = FVRailguneerBlast | EliteWeapon32=FVSuperSniper | ||
EliteWeapon43 = FVRailguneerBlast | WeaponTurretIndex32=31 | ||
WeaponTurretIndex43 = 42 | ;; 33 - Mind Blade Mode | ||
Weapon44 = FVHuntressAttack | Weapon33=FVUnderBlade | ||
EliteWeapon44 = FVHuntressAttack | EliteWeapon33=FVUnderBlade | ||
WeaponTurretIndex44 = 43 | WeaponTurretIndex33=32 | ||
Weapon45 = FVConfuseRifle | ;; 34 - Psychic Darts Mode | ||
EliteWeapon45 = FVConfuseRifle | Weapon34=FVPsychicDarts | ||
WeaponTurretIndex45 = 44 | EliteWeapon34=FVPsychicDarts | ||
Weapon46 = FVBondBreaker | WeaponTurretIndex34=33 | ||
EliteWeapon46 = FVBondBreaker | ;; 35 - Fake Darts Mode | ||
WeaponTurretIndex46 = 45 | Weapon35=FVFakeDarts | ||
Weapon47 = FVBondEruption | EliteWeapon35=FVFakeDarts | ||
EliteWeapon47 = FVBondEruption | WeaponTurretIndex35=34 | ||
WeaponTurretIndex47 = 46 | ;; 36 - Cyborg Bolt Mode | ||
Weapon48 = FVZorbAttack | Weapon36=FVVolkovBolt | ||
EliteWeapon48 = FVZorbAttack | EliteWeapon36=FVVolkovBoltE | ||
WeaponTurretIndex48 = 47 | WeaponTurretIndex36=35 | ||
Weapon49 = FVZorbTractorWind | ;; 37 - EMP Beam Mode | ||
EliteWeapon49 = FVZorbTractorWind | Weapon37=FVYunruEMP | ||
WeaponTurretIndex49 = 48 | EliteWeapon37=FVYunruEMP | ||
Weapon50 = FVFinAutoSniperGun | WeaponTurretIndex37=36 | ||
EliteWeapon50 = FVFinAutoSniperGun | ;; 38 - Terranova Mode | ||
WeaponTurretIndex50 = 49 | Weapon38=FVMutationRailgun | ||
Weapon51 = FVAlizeGun | EliteWeapon38=FVMutationRailgunE | ||
EliteWeapon51 = FVAlizeGun | WeaponTurretIndex38=37 | ||
WeaponTurretIndex51 = 50 | ;; 39 - Mechateeth Mode | ||
Weapon52 = FVEurekaBlast | Weapon39=CRMP5 | ||
EliteWeapon52 = FVEurekaBlast | EliteWeapon39=CRMP5E | ||
WeaponTurretIndex52 = 51 | WeaponTurretIndex39=4 | ||
Weapon53 = FVGiantsbaneMissile | ;; 40 - Knight Gun Mode | ||
EliteWeapon53 = FVGiantsbaneMissile | Weapon40=FVKnightGun | ||
WeaponTurretIndex53 = 52 | EliteWeapon40=FVKnightGunE | ||
Weapon54 = FVGodsbaneMissile | WeaponTurretIndex40=39 | ||
EliteWeapon54 = FVGodsbaneMissile | ;; 41 - Kings Gun Mode | ||
WeaponTurretIndex54 = 53 | Weapon41=FVKingsGun | ||
Weapon55 = FVDoubleCannon | EliteWeapon41=FVKingsGun | ||
EliteWeapon55 = FVDoubleCannonE | WeaponTurretIndex41=40 | ||
WeaponTurretIndex55 = 54 | ;; 42 - Lance Mode | ||
Weapon56 = FVRepulsorWeapon | Weapon42=FVLancerAirslash | ||
EliteWeapon56 = FVRepulsorWeapon | EliteWeapon42=FVLancerAirslash | ||
WeaponTurretIndex56 = 55 | WeaponTurretIndex42=41 | ||
;; 43 - Railgun Mode | |||
Weapon43=FVRailguneerBlast | |||
EliteWeapon43=FVRailguneerBlast | |||
WeaponTurretIndex43=42 | |||
;; 44 - Huntress Mode | |||
Weapon44=FVHuntressAttack | |||
EliteWeapon44=FVHuntressAttack | |||
WeaponTurretIndex44=43 | |||
;; 45 - Confusion Mode | |||
Weapon45=FVConfuseRifle | |||
EliteWeapon45=FVConfuseRifle | |||
WeaponTurretIndex45=44 | |||
;; 46 - Syncro Beam Mode | |||
Weapon46=FVBondBreaker | |||
EliteWeapon46=FVBondBreaker | |||
WeaponTurretIndex46=45 | |||
;; 47 - Syncro Field Mode | |||
Weapon47=FVBondEruption | |||
EliteWeapon47=FVBondEruption | |||
WeaponTurretIndex47=46 | |||
;; 48 - Zorb Attack Mode | |||
Weapon48=FVZorbAttack | |||
EliteWeapon48=FVZorbAttack | |||
WeaponTurretIndex48=47 | |||
;; 49 - Tractor Wind Mode | |||
Weapon49=FVZorbTractorWind | |||
EliteWeapon49=FVZorbTractorWind | |||
WeaponTurretIndex49=48 | |||
;; 50 - Rapid Sniper Mode | |||
Weapon50=FVFinAutoSniperGun | |||
EliteWeapon50=FVFinAutoSniperGun | |||
WeaponTurretIndex50=49 | |||
;; 51 - Blast Rifle Mode | |||
Weapon51=FVAlizeGun | |||
EliteWeapon51=FVAlizeGun | |||
WeaponTurretIndex51=50 | |||
;; 52 - M.A.D Wave Mode | |||
Weapon52=FVEurekaBlast | |||
EliteWeapon52=FVEurekaBlast | |||
WeaponTurretIndex52=51 | |||
;; 53 - Golden Rockets Mode | |||
Weapon53=FVGiantsbaneMissile | |||
EliteWeapon53=FVGiantsbaneMissile | |||
WeaponTurretIndex53=52 | |||
;; 54 - Nanothreads Mode | |||
Weapon54=FVGodsbaneMissile | |||
EliteWeapon54=FVGodsbaneMissile | |||
WeaponTurretIndex54=53 | |||
;; 55 - Scourge Guns Mode | |||
Weapon55=FVDoubleCannon | |||
EliteWeapon55=FVDoubleCannonE | |||
WeaponTurretIndex55=54 | |||
;; 56 - Gravity Bomb Mode | |||
Weapon56=FVRepulsorWeapon | |||
EliteWeapon56=FVRepulsorWeapon | |||
WeaponTurretIndex56=55 | |||
;;;; End IFV Modes | |||
IsSelectableCombatant = yes ; 这个代码指定该单位是否能被玩家按n选中。当为no时玩家不能选中即也不能对其控制。 | IsSelectableCombatant = yes ; 这个代码指定该单位是否能被玩家按n选中。当为no时玩家不能选中即也不能对其控制。 | ||
Explosion = UNITEXPL3,UNITEXPL4,UNITEXPL5,UNITEXPL6; 这个代码指定的是单位和建筑爆炸时播放的动画。 | Explosion = UNITEXPL3,UNITEXPL4,UNITEXPL5,UNITEXPL6; 这个代码指定的是单位和建筑爆炸时播放的动画。 | ||
| 第265行: | 第330行: | ||
CanBeReversed = no ; 这个单位能被逆向制造,默认是 | CanBeReversed = no ; 这个单位能被逆向制造,默认是 | ||
EMP.Threshold = no ; 制定该单位是否会被EMP摧毁. 如果使用整数那么该单位在承受如此剂量的EMP后才会被摧毁。 | EMP.Threshold = no ; 制定该单位是否会被EMP摧毁. 如果使用整数那么该单位在承受如此剂量的EMP后才会被摧毁。 | ||
| 修正比 = {{修正比 | |||
|内容 = | |||
<!-- ====== 形态 1 开始 ====== --> | |||
<tr> | |||
<td colspan="3" style="text-align:center; font-weight:bold; font-size:1.5em; padding:15px;">[[File:Unst.png]] 斯特瑞克步兵战车 [FV]</td> | |||
</tr> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">HoverMissile<br>伤害: 30 / 冷却: 20 / 射程: 6.5</td> | |||
<td>关联弹头 - [IFVWH]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">HoverMissileE<br>伤害: 30 / 冷却: 15 / 射程: 6.5(精英)</td> | |||
<td>关联弹头 - [IFVWH]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
}} | |||
|详细知识 = | |详细知识 = | ||
|杂谈 = | |杂谈 = | ||
}} | }} | ||
