虎鲸波动干扰器

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虎鲸波动干扰器
  • 价格:$1750
  • 速度:5 / 9(加速后)
  • 耐久度:1150
  • 护甲类型:重甲
  • 生产前提:焚风战争工厂 + 穿云尖塔扩展模组
  • 作用:范围武器干扰
  • 武器:先进武器干扰系统
  • 射程:12?(范围效果)

Orcnicon.png

这是 Coro.png 科洛尼亚侧翼的专属单位。

虎鲸波动干扰器是一种针对特定战术目标的产物:将战斗重点从载具转为步兵,而多亏了他们高效的人群控场武器,步兵战正是科洛尼亚侧翼最擅长的领域。与浣熊系列不同,部署的虎鲸可以使一切进入到干扰系统影响范围内的单位的武器失效。然而不幸的是,范围更广阔的影响范围带来的代价便是对敌我识别的能力降低。因此,虎鲸波动干扰器可以影响周围无论敌我所有的车辆,这也是出于科洛尼亚侧翼的战术策略而考虑。

借助焚风反抗军的气流悬浮技术,虎鲸可以在有大型水域的战场上移动,并可以部署在岛屿等偏僻的地区。这种特殊的设计使得虎鲸不仅能干扰载具,也同时会影响舰艇。无需多言,借助加速旋塔,虎鲸波动干扰器自然可以提升本身相对较慢的速度。不过,如此庞大的武器干扰系统自然需要高昂的成本来开发,这使得虎鲸波动干扰器成为了一种稀有的武器。

Foeorcinus.png

科洛尼亚侧翼虎鲸波动干扰器

游戏数据 (rules.ini):

[ORCIN]
UIName=NAME:ORCIN
Name=Orcinus Waveshaper
Strength=1150
Category=Support
Armor=spin_orcin
Turret=no
Deployer=yes
DeploysInto=FAORCI
Owner=Guild1,Guild2,Guild3
Prerequisite=FOEWEAP,FACLDP_B
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=10
OpportunityFire=no
PreventAttackMove=no
HasRadialIndicator=yes
RadialIndicatorRadius=12
Primary=NotAWeapon
NoManualFire=yes
DeployToFire=yes
Sight=7
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
BuildLimit=2
Cost=1750
Soylent=875
Bounty.Value=350
BuildTime.MultipleFactory=1.0
Bounty=yes
Bounty.Display=yes
Points=100
ROT=6
IsSelectableCombatant=no
DeathWeapon=UnitDeathWeapon
Explodes=yes
VoiceSelect=OrcinusSelect
VoiceMove=OrcinusMove
VoiceDeploy=OrcinusDeployCommand
DieSound=GenVehicleDie
MoveSound=OrcinusMoveStart
CrushSound=TankCrush
DeploySound=OrcinusDeploy
MinDebris=3
MaxDebris=6
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=30
SpecialThreatValue=1
Weight=6
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100,100,275
Accelerates=true
SlowdownDistance=1
AccelerationFactor=1
DeaccelerationFactor=0
ImmuneToVeins=yes
Trainable=no
Size=12
DamageSound=VehicleDamagedHeavy
Crewed=no
CanPassiveAquire=no
VehicleThief.Allowed=no
ProtectedDriver=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
ImmuneToAbduction=yes
CanBeReversed=no
EMP.Threshold=no

[FAORCI]
UIName=NAME:FAORCI
Name=Deployed Orcinus
Prerequisite=FOEWEAP,FAREPR
BuildCat=Combat
AIBasePlanningSide=3
Strength=1150
Armor=boidf
TechLevel=-1
DeployFacing=3
BuildupTime=.04
Adjacent=1
ROT=44
Sight=10
DetectDisguise=no
Owner=Guild2
Cost=1750
Soylent=875
Bounty.Value=350
Bounty=yes
Bounty.Display=yes
BaseNormal=no
ClickRepairable=no
HasRadialIndicator=yes
Chronoshift.IsVehicle=yes
MassSelectable=no
Insignificant=no
IsBaseDefense=no
HasStupidGuardMode=false
NoManualFire=yes
Primary=NotAnOrcinus
Secondary=OrcinusWave
AttackCursorOnFriendlies=yes
AttackFriendlies=yes
DistributedFire=yes
Repairable=no
AIBuildThis=no
BuildLimit=2
Points=100
Power=0
Crewed=no
Capturable=false
DeathWeapon=UnitDeathWeapon
Explodes=yes
MinDebris=3
MaxDebris=6
ThreatPosed=30
SpecialThreatValue=1
Drainable=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100,100,275
DamageSound=VehicleDamagedHeavy
Powered=no
AntiInfantryValue=30
AntiArmorValue=30
AntiAirValue=0
ImmuneToEMP=no
Turret=no
UndeploysInto=ORCIN
VoiceSelect=OrcinusSelect
VoiceMove=OrcinusMove
VoiceDeploy=OrcinusMove
DeploySound=OrcinusUndeploy
DieSound=GenVehicleDie
Trainable=no
ForceShield.Modifier=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
ProtectedDriver=yes
AIBuildCounts=1,1,1
KeepAlive=no