机动声波侦测仪
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| 机动声波侦测仪 | |
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对于焚风来说,尤里的心灵幻象技术是个主要威胁。频繁的隐形和钻地袭击会对大反抗军的部队带来很多损失,因此拥有一个专门的早期侦测预警单位对焚风而言是相当有必要的。最终,声波测距雷达系统解决了这一难题。基于焚风的气流操纵技术,焚风可以使用风力分析仪来测量并读取声波造成的气流扰动,并以此来侦测各种肉眼或常规的雷达所无法看到的物体,以及它们的可疑行动。为了让这套系统运作,两栖的机动声波侦测仪需要先部署,无论其是在陆地还是在水面。 声波侦测仪也可以收集风力的信息,并把它们传输给装备了"金箭"火箭的单位。这些数据可以让他们设置开火坐标并修正火箭的飞行路径,使火箭更精确地命中目标,并造成更多的伤害。 | |
![]() 焚风机动声波侦测仪 | |
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附加信息:
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游戏数据 (rules.ini): [MSA]
UIName=NAME:MSA
Name=SODAR Array
Prerequisite=FOEWEAP,FACLDP
Strength=750
Category=AFV
Armor=oxid
Turret=no
Deployer=yes
DeploysInto=FAMSA
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=5
OpportunityFire=no
PreventAttackMove=no
Primary=NotAWeapon
NoManualFire=yes
DeployToFire=yes
BombSight=4
SensorArray=yes
SensorsSight=4
Sight=6
Speed=7
CrateGoodie=no
Owner=Guild1,Guild2,Guild3
AllowedToStartInMultiplayer=no
Cost=950
Soylent=475
Bounty.Value=190
Bounty=yes
Bounty.Display=yes
Points=50
ROT=5
IsSelectableCombatant=no
DeathWeapon=UnitDeathWeapon
Explodes=yes
VoiceSelect=MSASelect
VoiceMove=MSAMove
VoiceAttack=MSAMove
VoiceDeploy=MSAVoiceDeploy
DieSound=GenVehicleDie
MoveSound=MSAMoveStart
CrushSound=TankCrush
DeploySound=MSADeploy
MinDebris=1
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Hover
Convert.Water=MSAW
ThreatPosed=15
Weight=4
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100,100,275
Accelerates=true
SlowdownDistance=1
AccelerationFactor=1
DeaccelerationFactor=0
ImmuneToVeins=yes
Trainable=no
Size=3
DamageSound=VehicleDamagedHeavy
Crewed=no
CanPassiveAquire=no
Insignia.Veteran=dummy
Insignia.Elite=dummy
IFVMode=3
CanBeReversed=no
EMP.Threshold=no
GroupAs=Sodar
[FAMSA]
UIName=NAME:FAMSA
Name=Deployed SODAR
Prerequisite=FOEWEAP,FACLDP
BuildCat=Combat
AIBasePlanningSide=3
Strength=750
Armor=sodar
TechLevel=-1
DeployFacing=2
BuildupTime=.04
Adjacent=1
ROT=6
Sight=14
DetectDisguise=no
Owner=Guild1,Guild2,Guild3
Cost=950
Soylent=475
Bounty.Value=190
Bounty=yes
Bounty.Display=yes
BaseNormal=no
ClickRepairable=no
HasRadialIndicator=yes
Chronoshift.IsVehicle=yes
MassSelectable=no
Insignificant=no
IsBaseDefense=no
HasStupidGuardMode=false
NoManualFire=yes
Primary=NotASodar
Secondary=SodarBoost
AttackCursorOnFriendlies=yes
AttackFriendlies=yes
BombSight=13
SensorArray=yes
SensorsSight=13
Repairable=no
AIBuildThis=yes
Points=50
Power=0
Crewed=no
Capturable=false
DeathWeapon=UnitDeathWeapon
Explodes=yes
DamageSound=VehicleDamagedHeavy
MinDebris=1
MaxDebris=3
ThreatPosed=15
Drainable=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100,100,275
Powered=no
AntiInfantryValue=10
AntiArmorValue=20
AntiAirValue=20
ImmuneToEMP=no
Turret=no
UndeploysInto=MSA
VoiceSelect=MSASelect
VoiceMove=MSAMove
VoiceAttack=MSAMove
VoiceDeploy=MSAMove
DeploySound=MSAUndeploy
DieSound=GenVehicleDie
Trainable=no
ForceShield.Modifier=0
Insignia.Veteran=dummy
Insignia.Elite=dummy
ProtectedDriver=yes
BuildLimit=0
AIBuildCounts=1,1,1
KeepAlive=no
GroupAs=Sodar
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