清道夫坦克:修订间差异
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CanBeReversed = no ; 这个单位能被逆向制造,默认是 | CanBeReversed = no ; 这个单位能被逆向制造,默认是 | ||
EMP.Threshold = no ; 制定该单位是否会被EMP摧毁. 如果使用整数那么该单位在承受如此剂量的EMP后才会被摧毁。 | EMP.Threshold = no ; 制定该单位是否会被EMP摧毁. 如果使用整数那么该单位在承受如此剂量的EMP后才会被摧毁。 | ||
| 修正比 = {{修正比 | |||
|内容 = | |||
<!-- ====== 清道夫坦克 TRACTOR 开始 ====== --> | |||
<tr> | |||
<td colspan="3" style="text-align:center; font-weight:bold; font-size:1.5em; padding:15px;">[[File:hdqt.png]] 清道夫坦克 [TRACTOR]</td> | |||
</tr> | |||
<!-- 模式0: Rupture Beam --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">RuptureBeam<br>伤害: 80 / 冷却: 50 / 射程: 8.5</td> | |||
<td>关联弹头 - [RuptureWH]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 75%(Medium), 50%(Heavy), 50%(Wood), 35%(Steel), 20%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
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<td>Versus.wood = 200%</td><td>木质建筑(各类非混凝土建筑)</td> | |||
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<!-- 模式1: Tank Cannon --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerTankCannon<br>伤害: 65 / 冷却: 45 / 射程: 7</td> | |||
<td>关联弹头 - [ScavengerTankCannon]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 75%(Heavy), 50%(Wood), 50%(Steel), 20%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
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<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式2: Machinegun --> | |||
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<td rowspan="2" style="vertical-align:middle;">ScavengerMachineGun<br>伤害: 12 / 冷却: 10 / 射程: 6</td> | |||
<td>关联弹头 - [ScavengerMachineGun]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 75%(Medium), 50%(Heavy), 50%(Wood), 35%(Steel), 20%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
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<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式3: Tank Killer --> | |||
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<td rowspan="2" style="vertical-align:middle;">ScavengerTankKiller<br>伤害: 100 / 冷却: 35 / 射程: 7</td> | |||
<td>关联弹头 - [ScavengerTankKiller]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.steel = 300%</td><td>钢铁类建筑(防御建筑、闸门等)</td> | |||
</tr> | |||
<!-- 模式4: HE Cannon --> | |||
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<td rowspan="2" style="vertical-align:middle;">ScavengerHECannon<br>伤害: 60 / 冷却: 40 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerHECannon]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 75%(Medium), 50%(Heavy), 60%(Wood), 40%(Steel), 20%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式5: Laser --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerLaser<br>伤害: 40 / 冷却: 20 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerLaser]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 75%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式6: Venom --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerVenom<br>伤害: 18 / 冷却: 15 / 射程: 7</td> | |||
<td>关联弹头 - [ScavengerVenom]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式7: Railgun --> | |||
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<td rowspan="2" style="vertical-align:middle;">ScavengerRailgun<br>伤害: 45 / 冷却: 30 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerRailgun]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 75%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式8: Prism --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerComet<br>伤害: 40 / 冷却: 25 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerComet]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 75%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式9: Medusa --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerMedusa<br>伤害: 35 / 冷却: 20 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerMedusa]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 75%(Medium), 50%(Heavy), 50%(Wood), 35%(Steel), 20%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式10: Confuse Ray --> | |||
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<td rowspan="2" style="vertical-align:middle;">ScavengerConfuseRay<br>伤害: 1 / 冷却: 30 / 射程: 7</td> | |||
<td>关联弹头 - [ScavengerConfuseRay]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式11: Rad Beam --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerRadBeam<br>伤害: 35 / 冷却: 25 / 射程: 7</td> | |||
<td>关联弹头 - [ScavengerRadBeam]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 75%(Medium), 50%(Heavy), 50%(Wood), 35%(Steel), 20%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式12: Tesla Cannon --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerTeslaBolt<br>伤害: 45 / 冷却: 30 / 射程: 7</td> | |||
<td>关联弹头 - [ScavengerTeslaBolt]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式13: Jammer --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerJammer<br>伤害: 1 / 冷却: 20 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerJammer]</td><td>Verses = 0%(None), 0%(Flak), 0%(Plate), 0%(Light), 0%(Medium), 0%(Heavy), 0%(Wood), 0%(Steel), 0%(Concrete), 0%(Special_1), 0%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式14: Charon --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerNeutron<br>伤害: 1 / 冷却: 30 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerNeutron]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 1000%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<!-- 模式15: Cryo --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerCryo<br>伤害: 1 / 冷却: 20 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerCryo]</td><td>Verses = 0%(None), 0%(Flak), 0%(Plate), 0%(Light), 0%(Medium), 0%(Heavy), 0%(Wood), 0%(Steel), 0%(Concrete), 0%(Special_1), 0%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式16: Super Rupture --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">SuperRuptureBeam<br>伤害: 200 / 冷却: 80 / 射程: 8.5</td> | |||
<td>关联弹头 - [SuperRuptureWH]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.wood = 200%</td><td>木质建筑(各类非混凝土建筑)</td> | |||
</tr> | |||
<!-- 模式17: Golden Rocket --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerGoldRock<br>伤害: 45 / 冷却: 35 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerGoldRock]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式18: Plasma Cannon --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerTarcCannon<br>伤害: 65 / 冷却: 40 / 射程: 7.5</td> | |||
<td>关联弹头 - [ScavengerTarcCannon]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式19: Superlaser --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerSuperlaser<br>伤害: 60 / 冷却: 30 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerSuperlaser]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
<!-- 模式20: Cryomissile --> | |||
<tr> | |||
<td rowspan="2" style="vertical-align:middle;">ScavengerHail<br>伤害: 30 / 冷却: 20 / 射程: 8</td> | |||
<td>关联弹头 - [ScavengerHail]</td><td>Verses = 0%(None), 0%(Flak), 0%(Plate), 0%(Light), 0%(Medium), 0%(Heavy), 0%(Wood), 0%(Steel), 0%(Concrete), 0%(Special_1), 0%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>- -</td><td>- -</td> | |||
</tr> | |||
}} | |||
|详细知识 = | |详细知识 = | ||
|杂谈 = | |杂谈 = | ||
}} | }} | ||
