铁骑兵:修订间差异

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<span class="mw-card-caption">焚风皇家骑兵</span>
<span class="mw-card-caption">焚风皇家骑兵</span>
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'''附加信息:'''
* 免疫军犬和精怪的攻击
* 可以进驻建筑物(铁骑兵形态)
* 不会被普通载具碾压
* 会受到EMP武器和磁力武器的影响(铁骑兵形态)
* 免疫EMP武器和磁力武器(皇家骑兵形态)
* 免疫碾压攻击(皇家骑兵形态)
* 不可进驻建筑物(皇家骑兵形态)
* 不能对空攻击(皇家骑兵形态)
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| colspan="2" class="mw-card-code" |
<div class="mw-card-code-divider"></div>
'''游戏数据 (rules.ini):'''
<pre class="mw-card-code-block">
[KNIGHT]
UIName=NAME:KNIGHT
Name=Knightframe
Category=Soldier
Primary=KnightGun
Secondary=KnightGunAA
ElitePrimary=KnightGunE
EliteSecondary=KnightGunAAE
OccupyWeapon=UCKnightGun
EliteOccupyWeapon=UCKnightGunE
Occupier=yes
Prerequisite=FABARR
OccupyPip=PersonGreen
CrushSound=InfantrySquish
Strength=270
ImmuneToEMP=no
Armor=n_knight
TechLevel=1
Crushable=no
Pip=white
Fearless=yes
Sight=7
Speed=6
Owner=Guild1,Guild2,Guild3
PixelSelectionBracketDelta=-8
Cost=450
Soylent=225
Bounty.Value=90
Bounty=yes
Bounty.Display=yes
AirRangeBonus=2
Points=25
IsSelectableCombatant=yes
VoiceSelect=KnightframeSelect
VoiceMove=KnightframeMove
VoiceAttack=KnightframeAttackCommand
VoiceSecondaryWeaponAttack=KnightframeAirAttack
VoiceFeedback=KnightframeFear
VoiceSpecialAttack=KnightframeMove
DieSound=KnightframeDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=10
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ImmuneToVeins=yes
Size=1
IFVMode=39
UseOwnName=false
OmniCrushResistant=no
AllowedToStartInMultiplayer=yes
FallRate.NoParachuteMax=-150
[ROYALKNIGHT]
UIName=NAME:ROYALKNIGHT
Name=RoyalKnightframe
Category=Soldier
Primary=RoyalKnightGun
Secondary=RoyalKnightGunAA
ElitePrimary=RoyalKnightGunE
EliteSecondary=RoyalKnightGunAAE
Prerequisite=NANOSYNC
Strength=380
ImmuneToEMP=yes
ImmuneToPsy=yes
Armor=n_royalknight
TechLevel=1
Crushable=no
Pip=white
Fearless=yes
Sight=8
Speed=6
Owner=Guild1,Guild2,Guild3
PixelSelectionBracketDelta=-8
Cost=450
Soylent=225
Bounty.Value=90
Bounty=yes
Bounty.Display=yes
Points=35
IsSelectableCombatant=yes
VoiceSelect=RoyalKnightframeSelect
VoiceMove=RoyalKnightframeMove
VoiceAttack=RoyalKnightframeAttackCommand
VoiceFeedback=RoyalKnightframeFear
VoiceSpecialAttack=RoyalKnightframeMove
DieSound=RoyalKnightframeDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=15
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ImmuneToVeins=yes
Size=1
UseOwnName=false
OmniCrushResistant=yes
AllowedToStartInMultiplayer=no
</pre>
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<div class="mw-card-code-divider"></div>
'''详细知识:'''
*
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<div class="mw-card-code-divider"></div>
'''杂闻:'''
*
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</div>
</div>

2026年8月24日 (一) 00:41的版本

铁骑兵
  • 价格:$450
  • 速度:6
  • 耐久度:270
  • 护甲类型:金属护甲
  • 训练前提:焚风兵营
  • 作用:反步兵、对空、进驻建筑物
  • 武器:集成重机枪
  • 射程:6 / 6(进驻)/ 9(对空)

Knigicon.png

铁骑兵是焚风步兵团的基础,他们拥有一套可以提高其在战场上的耐受和生存能力的先进设备。这些部队穿着机械外骨骼在战场上驰骋,这让他们可以承受很多恶劣状况,同时又不会降低速度。这些动力铠还装备了一具集成重机枪,对地面和空中目标都很有效,尤其擅长反制步兵和轻型载具。铁骑兵的动力铠经过了模块化改造,这让他们能够在需要时进驻建筑物时收缩他们的装甲。但是铁骑兵在进驻建筑物时无法对空。

Foeknight.png

焚风铁骑兵

皇家骑兵 (纳米同步后)
  • 由铁骑兵同步升级而来
  • 速度:6
  • 耐久度:380
  • 护甲类型:金属护甲
  • 训练前提:纳米同步
  • 作用:反建筑、反步兵
  • 武器:集成式内爆穿透炮
  • 射程:7.5

一旦来自纳米纤维织机的一批纳米纤维在铁骑兵身上被激活时,它就会变得更更大更坚固,铁骑兵就变成了皇家骑兵。这种转变带来了一个不幸的负面影响:皇家骑兵的动力铠失去了适应性,不再能够进驻建筑物或是在其中对外开火。

然而,皇家骑兵比铁骑兵更加坚韧,而且不再惧怕EMP以及来自像玄武战斗要塞那样的巨型单位的碾压。这些士兵会勇敢地对敌人的基地发起冲锋,使用他们的集成式内爆穿透炮快速地摧毁建筑和消灭敌军步兵团。记住,这种武器不能对空射击,所以在同步升级铁骑兵的时候需要进行慎重的考虑。

焚风皇家骑兵

游戏数据 (rules.ini):

[KNIGHT]
UIName=NAME:KNIGHT
Name=Knightframe
Category=Soldier
Primary=KnightGun
Secondary=KnightGunAA
ElitePrimary=KnightGunE
EliteSecondary=KnightGunAAE
OccupyWeapon=UCKnightGun
EliteOccupyWeapon=UCKnightGunE
Occupier=yes
Prerequisite=FABARR
OccupyPip=PersonGreen
CrushSound=InfantrySquish
Strength=270
ImmuneToEMP=no
Armor=n_knight
TechLevel=1
Crushable=no
Pip=white
Fearless=yes
Sight=7
Speed=6
Owner=Guild1,Guild2,Guild3
PixelSelectionBracketDelta=-8
Cost=450
Soylent=225
Bounty.Value=90
Bounty=yes
Bounty.Display=yes
AirRangeBonus=2
Points=25
IsSelectableCombatant=yes
VoiceSelect=KnightframeSelect
VoiceMove=KnightframeMove
VoiceAttack=KnightframeAttackCommand
VoiceSecondaryWeaponAttack=KnightframeAirAttack
VoiceFeedback=KnightframeFear
VoiceSpecialAttack=KnightframeMove
DieSound=KnightframeDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=10
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ImmuneToVeins=yes
Size=1
IFVMode=39
UseOwnName=false
OmniCrushResistant=no
AllowedToStartInMultiplayer=yes
FallRate.NoParachuteMax=-150

[ROYALKNIGHT]
UIName=NAME:ROYALKNIGHT
Name=RoyalKnightframe
Category=Soldier
Primary=RoyalKnightGun
Secondary=RoyalKnightGunAA
ElitePrimary=RoyalKnightGunE
EliteSecondary=RoyalKnightGunAAE
Prerequisite=NANOSYNC
Strength=380
ImmuneToEMP=yes
ImmuneToPsy=yes
Armor=n_royalknight
TechLevel=1
Crushable=no
Pip=white
Fearless=yes
Sight=8
Speed=6
Owner=Guild1,Guild2,Guild3
PixelSelectionBracketDelta=-8
Cost=450
Soylent=225
Bounty.Value=90
Bounty=yes
Bounty.Display=yes
Points=35
IsSelectableCombatant=yes
VoiceSelect=RoyalKnightframeSelect
VoiceMove=RoyalKnightframeMove
VoiceAttack=RoyalKnightframeAttackCommand
VoiceFeedback=RoyalKnightframeFear
VoiceSpecialAttack=RoyalKnightframeMove
DieSound=RoyalKnightframeDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=15
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ImmuneToVeins=yes
Size=1
UseOwnName=false
OmniCrushResistant=yes
AllowedToStartInMultiplayer=no