盟军海军船坞:修订间差异

来自心灵终结资料站
跳转到导航 跳转到搜索
(创建页面,内容为“<div style="--theme-color: #0077FF; --theme-bg: #f2f7fb;"> {| class="mw-card-box" |- ! class="mw-card-header" colspan="2" | 盟军海军船坞 |- | colspan="2" class="mw-card-body" | <div class="mw-card-flex"> <div class="mw-card-col"> * 价格:$1200 * 电力:-100 * 耐久度:2000 </div> <div class="mw-card-col"> * 建造前提:发电厂 + 盟军矿石精炼厂 * 作用:海军单位生产 * 护甲类型:大型重甲建筑 </div> <div class="mw-card-…”)
 
Lyx讨论 | 贡献
无编辑摘要
 
(未显示同一用户的2个中间版本)
第48行: 第48行:
</div>
</div>
<div class="mw-card-icon-box">
<div class="mw-card-icon-box">
[[File:Crybicon.png|frameless|x48px|link=]]
[[File:Snrpicon.png|frameless|x48px|link=]]
</div>
</div>
</div>
</div>
第62行: 第62行:
'''游戏数据 (rules.ini):'''
'''游戏数据 (rules.ini):'''
<pre class="mw-card-code-block">
<pre class="mw-card-code-block">
[GAPOWR]
[GAYARD]
UIName=NAME:GAPOWR
UIName=NAME:GAYARDS
Name=Power Plant
Name=Allied Naval Shipyard
BuildCat=Power
BuildCat=Tech
Prerequisite=GACNST
Prerequisite=PROC2,POWER,GACNST
Strength=750
WeaponsFactory=yes
Armor=power
Factory=UnitType
TechLevel=1
Strength=2000
Adjacent=3
Armor=shipyard
Sight=4
Naval=yes
WaterBound=yes
TechLevel=4
Adjacent=20
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3
AIBasePlanningSide=0
AIBasePlanningSide=0
Cost=800
Cost=1200
Bounty.Value=160
Bounty.Value=240
Points=40
Points=60
Power=200
Power=-100
Capturable=true
Powered=true
BaseNormal=no
Crewed=no
Crewed=no
Explosion=GBLDEXP1,GBLDEXP2,GBLDEXP3,GBLDEXP4,GBLDEXP5,GBLDEXP6,GBLDEXP7,GBLDEXP8,GTPOWEXP
Explodes=yes
MaxDebris=6
Capturable=no
MinDebris=4
Explosion=GBLDEXP1,GBLDEXP2,GBLDEXP3,GBLDEXP4,GBLDEXP5,GBLDEXP6,GBLDEXP7,GBLDEXP8,GBLDEXP9,GBLDEXP10
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=8
ThreatPosed=0
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=700,700,500
DamageSmokeOffset=300,300,450
AIBuildThis=yes
TogglePower=no
UnitRepair=yes
Spyable=yes
NumberOfDocks=1
Cursor.Spy=SpyPower
AmbientSound=_Amb_WavesLake
DieSound=PowerPlantDie
NumberImpassableRows=3
EligibileForAllyBuilding=yes
TargetCoordOffset=-150,0,0
Drainable=yes
VoiceSelect=AlliedShipyardSelect
PoweredSpecial=yes
VoiceSelect=PowerPlantSelect
ImmuneToPsionics=no
ImmuneToPsionics=no
ImmuneToEMP=no
ImmuneToEMP=no
Upgrades=1
SuperWeapon=SonarPulseSpecial
IsPlug=true
Chronoshift.Allow=no
SpyEffect.Custom=yes
SpyEffect.RevealProduction=yes
EngineerRepairable=no
DesignatorRange=18
AIBaseNormal=no
 
</pre>
</pre>
|-
|-

2026年8月19日 (三) 22:33的最新版本

盟军海军船坞
  • 价格:$1200
  • 电力:-100
  • 耐久度:2000
  • 建造前提:发电厂 + 盟军矿石精炼厂
  • 作用:海军单位生产
  • 护甲类型:大型重甲建筑

Ayaricon.png

在有大面积水体的战场上,海军船坞是必需品。盟军海军船坞提供盟军海军舰艇的建造权。它同时能提供声呐脉冲以侦测潜艇。建造越多的海军船坞,海军舰艇的生产速度就越快。

Allshipyard.png

盟军海军船坞与一艘地平线驱逐舰

支援技能:声呐脉冲
  • 价格:-
  • 冷却时间:5:30
  • 需要电力支持:是
  • 作用对象:仅对敌方有效

Snrpicon.png

这个支援技能可以探测一个区域内的水下单位,被探测后这些单位会显形12秒。

游戏数据 (rules.ini):

[GAYARD]
UIName=NAME:GAYARDS
Name=Allied Naval Shipyard
BuildCat=Tech
Prerequisite=PROC2,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=2000
Armor=shipyard
Naval=yes
WaterBound=yes
TechLevel=4
Adjacent=20
Sight=10
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3
AIBasePlanningSide=0
Cost=1200
Bounty.Value=240
Points=60
Power=-100
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=GBLDEXP1,GBLDEXP2,GBLDEXP3,GBLDEXP4,GBLDEXP5,GBLDEXP6,GBLDEXP7,GBLDEXP8,GBLDEXP9,GBLDEXP10
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=8
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=-150,0,0
VoiceSelect=AlliedShipyardSelect
ImmuneToPsionics=no
ImmuneToEMP=no
SuperWeapon=SonarPulseSpecial
Chronoshift.Allow=no
SpyEffect.Custom=yes
SpyEffect.RevealProduction=yes
EngineerRepairable=no
DesignatorRange=18
AIBaseNormal=no