奥普斯坦克:修订间差异
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{{单位信息 | |||
|主题色 = #7A51A8 | |||
| | |标题 = 总部守卫奥普斯定制坦克 | ||
|价格 = $650 | |||
| | |速度 = 6 | ||
| | |耐久度 = 395 | ||
|护甲类型 = 中甲 | |||
|生产前提 = 厄普西隆战争工厂 | |||
|作用 = 反装甲、运输 | |||
|武器 = 100mm主炮(x1/x2) | |||
|射程 = 6 | |||
|图标1 = Stnkicon.png | |||
|图标2 = | |||
|简介 = <center>''这是 [[文件:Hdqt.png|50px]] '''总部守卫'''的专属单位。''</center> | |||
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<center>''这是 [[文件:Hdqt.png|50px]] '''总部守卫'''的专属单位。''</center> | |||
总部守卫的研究部门始终致力于让军事科技更进一步。他们试图结合鞭打者坦克和螳螂坦克的特点,研发出世界上可变性最强的坦克。这同时也将会是厄普西隆在常规武器方面的最高杰作。 | 总部守卫的研究部门始终致力于让军事科技更进一步。他们试图结合鞭打者坦克和螳螂坦克的特点,研发出世界上可变性最强的坦克。这同时也将会是厄普西隆在常规武器方面的最高杰作。 | ||
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令所有人惊讶的是,这种坦克成为了总部守卫步兵们的绝佳伙伴,总部守卫的异教们能在安全运输步兵的同时增强奥普斯坦克的火力。 | 令所有人惊讶的是,这种坦克成为了总部守卫步兵们的绝佳伙伴,总部守卫的异教们能在安全运输步兵的同时增强奥普斯坦克的火力。 | ||
| | |图片 = Epsstnk.png | ||
|图片说明 = 总部守卫奥普斯定制坦克 | |||
|附加信息 = | |||
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* 可以碾压步兵 | * 可以碾压步兵 | ||
* 可以在移动中攻击 | * 可以在移动中攻击 | ||
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* 火力将根据进入步兵科技等级的不同而提高 | * 火力将根据进入步兵科技等级的不同而提高 | ||
* 二级载员存活率(新兵:70%,老兵:80%,精英:90%) | * 二级载员存活率(新兵:70%,老兵:80%,精英:90%) | ||
| | |游戏数据 = | ||
[STNK] | [STNK] | ||
UIName=NAME:STNK | UIName = NAME:STNK | ||
Name=Opus Custom Tank | Name = Opus Custom Tank ; 这个代码指定该单位的注释内容,在游戏中没有实际作用。 | ||
Prerequisite=YURWEAP | Prerequisite = YURWEAP ; 这个代码指定该单位制造时所必须的建筑,当已方没有这些建筑时该单位不能建造。 | ||
;;;; Opus Second Barrel | ;;;; Opus Second Barrel | ||
Experience.PromotePassengers=yes | Experience.PromotePassengers = yes ; 如果载具满级那么乘客得到经验,默认否。单位本体不能带有Trainable=no,不然无效 | ||
PipScale=Passengers | PipScale = Passengers ; 这个代码指定单位下方小格显示的内容类型。 | ||
EnterTransportSound=SaberNewBarrel | EnterTransportSound = SaberNewBarrel ; 这个代码指定的是单位进入运兵单位时的声音。 | ||
LeaveTransportSound=SaberNewBarrel | LeaveTransportSound = SaberNewBarrel | ||
Gunner=yes | Gunner = yes ; 是否能像IFV一样切换炮塔 | ||
HasTurretTooltips=no | HasTurretTooltips = no ; 这个代码指定运兵单位运兵时是否显示武器名称,“多功能步兵战车”,而且运兵量必须为1。 | ||
Passengers=1 | Passengers = 1 ; 指定单位的乘客格子数量;地道网络系统所能容纳的最大人数,每个单元占用一格容量。 | ||
SizeLimit=1 | SizeLimit = 1 ; 这个代码指定运兵单位最大支持的单个乘客占格数。 | ||
Turret=yes | Turret = yes ; 单位有无炮塔 | ||
TurretCount=4 | TurretCount = 4 ; 炮塔种类数(IFV 盖特 光棱坦克) | ||
WeaponCount=56 | WeaponCount = 56 ; 武器种类数(IFV 盖特 光棱坦克) | ||
Weapon1=OpusGun | Weapon1 = OpusGun ;0 | ||
EliteWeapon1=OpusGunE | EliteWeapon1 = OpusGunE ; 这个代码指定步兵单位在3级多功能步兵战车使用的武器。 | ||
WeaponTurretIndex1=0 | WeaponTurretIndex1 = 0 | ||
Weapon2=OpusGunX | Weapon2 = OpusGunX ;T1 | ||
EliteWeapon2=OpusGunXE | EliteWeapon2 = OpusGunXE | ||
WeaponTurretIndex2=1 | WeaponTurretIndex2 = 1 | ||
Weapon3=OpusGunX | Weapon3 = OpusGunX ;T1 | ||
EliteWeapon3=OpusGunXE | EliteWeapon3 = OpusGunXE | ||
WeaponTurretIndex3=1 | WeaponTurretIndex3 = 1 | ||
Weapon4=OpusGunY | Weapon4 = OpusGunY ;T2 | ||
EliteWeapon4=OpusGunYE | EliteWeapon4 = OpusGunYE | ||
WeaponTurretIndex4=2 | WeaponTurretIndex4 = 2 | ||
Weapon5=OpusGunY | Weapon5 = OpusGunY ;T2 | ||
EliteWeapon5=OpusGunYE | EliteWeapon5 = OpusGunYE | ||
WeaponTurretIndex5=2 | WeaponTurretIndex5 = 2 | ||
Weapon6=OpusGunZ | Weapon6 = OpusGunZ ;T3 | ||
EliteWeapon6=OpusGunZE | EliteWeapon6 = OpusGunZE | ||
WeaponTurretIndex6=3 | WeaponTurretIndex6 = 3 | ||
Weapon7=OpusGunY | Weapon7 = OpusGunY ;T2 | ||
EliteWeapon7=OpusGunYE | EliteWeapon7 = OpusGunYE | ||
WeaponTurretIndex7=2 | WeaponTurretIndex7 = 2 | ||
Weapon8=OpusGunY | Weapon8 = OpusGunY ;T2 | ||
EliteWeapon8=OpusGunYE | EliteWeapon8 = OpusGunYE | ||
WeaponTurretIndex8=2 | WeaponTurretIndex8 = 2 | ||
Weapon9=OpusGunZ | Weapon9 = OpusGunZ ;T3 | ||
EliteWeapon9=OpusGunZE | EliteWeapon9 = OpusGunZE | ||
WeaponTurretIndex9=3 | WeaponTurretIndex9 = 3 | ||
Weapon10=OpusGunZ | Weapon10 = OpusGunZ ;T3 | ||
EliteWeapon10=OpusGunZE | EliteWeapon10 = OpusGunZE | ||
WeaponTurretIndex10=3 | WeaponTurretIndex10 = 3 | ||
Weapon11=OpusGunZ | Weapon11 = OpusGunZ ;T3 | ||
EliteWeapon11=OpusGunZE | EliteWeapon11 = OpusGunZE | ||
WeaponTurretIndex11=3 | WeaponTurretIndex11 = 3 | ||
Weapon12=OpusGunZ | Weapon12 = OpusGunZ ;T3 | ||
EliteWeapon12=OpusGunZE | EliteWeapon12 = OpusGunZE | ||
WeaponTurretIndex12=3 | WeaponTurretIndex12 = 3 | ||
Weapon13=OpusGunY | Weapon13 = OpusGunY ;T2 | ||
EliteWeapon13=OpusGunYE | EliteWeapon13 = OpusGunYE | ||
WeaponTurretIndex13=2 | WeaponTurretIndex13 = 2 | ||
Weapon14=OpusGunY | Weapon14 = OpusGunY ;T2 | ||
EliteWeapon14=OpusGunYE | EliteWeapon14 = OpusGunYE | ||
WeaponTurretIndex14=2 | WeaponTurretIndex14 = 2 | ||
Weapon15=OpusGun | Weapon15 = OpusGun ;0 | ||
EliteWeapon15=OpusGunE | EliteWeapon15 = OpusGunE | ||
WeaponTurretIndex15=0 | WeaponTurretIndex15 = 0 | ||
Weapon16=OpusGunZ | Weapon16 = OpusGunZ ;T3 | ||
EliteWeapon16=OpusGunZE | EliteWeapon16 = OpusGunZE | ||
WeaponTurretIndex16=3 | WeaponTurretIndex16 = 3 | ||
Weapon17=OpusGunX | Weapon17 = OpusGunX ;T1 | ||
EliteWeapon17=OpusGunXE | EliteWeapon17 = OpusGunXE | ||
WeaponTurretIndex17=1 | WeaponTurretIndex17 = 1 | ||
Weapon18=OpusGun | Weapon18 = OpusGun ;0 | ||
EliteWeapon18=OpusGunE | EliteWeapon18 = OpusGunE | ||
WeaponTurretIndex18=0 | WeaponTurretIndex18 = 0 | ||
Weapon19=OpusGun | Weapon19 = OpusGun ;0 | ||
EliteWeapon19=OpusGunE | EliteWeapon19 = OpusGunE | ||
WeaponTurretIndex19=0 | WeaponTurretIndex19 = 0 | ||
Weapon20=OpusGunZ | Weapon20 = OpusGunZ ;T3 | ||
EliteWeapon20=OpusGunZE | EliteWeapon20 = OpusGunZE | ||
WeaponTurretIndex20=3 | WeaponTurretIndex20 = 3 | ||
Weapon21=OpusGunY | Weapon21 = OpusGunY ;T2 | ||
EliteWeapon21=OpusGunYE | EliteWeapon21 = OpusGunYE | ||
WeaponTurretIndex21=2 | WeaponTurretIndex21 = 2 | ||
Weapon22=OpusGunX | Weapon22 = OpusGunX ;T1 | ||
EliteWeapon22=OpusGunXE | EliteWeapon22 = OpusGunXE | ||
WeaponTurretIndex22=1 | WeaponTurretIndex22 = 1 | ||
Weapon23=OpusGunZ | Weapon23 = OpusGunZ ;T3 | ||
EliteWeapon23=OpusGunZE | EliteWeapon23 = OpusGunZE | ||
WeaponTurretIndex23=3 | WeaponTurretIndex23 = 3 | ||
Weapon24=OpusGunX | Weapon24 = OpusGunX ;T1 | ||
EliteWeapon24=OpusGunXE | EliteWeapon24 = OpusGunXE | ||
WeaponTurretIndex24=1 | WeaponTurretIndex24 = 1 | ||
Weapon25=OpusGunZ | Weapon25 = OpusGunZ ;T3 | ||
EliteWeapon25=OpusGunZE | EliteWeapon25 = OpusGunZE | ||
WeaponTurretIndex25=3 | WeaponTurretIndex25 = 3 | ||
Weapon26=OpusGunX | Weapon26 = OpusGunX ;T1 | ||
EliteWeapon26=OpusGunXE | EliteWeapon26 = OpusGunXE | ||
WeaponTurretIndex26=1 | WeaponTurretIndex26 = 1 | ||
Weapon27=OpusGunY | Weapon27 = OpusGunY ;T2 | ||
EliteWeapon27=OpusGunYE | EliteWeapon27 = OpusGunYE | ||
WeaponTurretIndex27=2 | WeaponTurretIndex27 = 2 | ||
Weapon28=OpusGunX | Weapon28 = OpusGunX ;T1 | ||
EliteWeapon28=OpusGunXE | EliteWeapon28 = OpusGunXE | ||
WeaponTurretIndex28=1 | WeaponTurretIndex28 = 1 | ||
Weapon29=OpusGunY | Weapon29 = OpusGunY ;T2 | ||
EliteWeapon29=OpusGunYE | EliteWeapon29 = OpusGunYE | ||
WeaponTurretIndex29=2 | WeaponTurretIndex29 = 2 | ||
Weapon30=OpusGunZ | Weapon30 = OpusGunZ ;T3 | ||
EliteWeapon30=OpusGunZE | EliteWeapon30 = OpusGunZE | ||
WeaponTurretIndex30=3 | WeaponTurretIndex30 = 3 | ||
Weapon31=OpusGunZ | Weapon31 = OpusGunZ ;T3 | ||
EliteWeapon31=OpusGunZE | EliteWeapon31 = OpusGunZE | ||
WeaponTurretIndex31=3 | WeaponTurretIndex31 = 3 | ||
Weapon32=OpusGunZ | Weapon32 = OpusGunZ ;T3 | ||
EliteWeapon32=OpusGunZE | EliteWeapon32 = OpusGunZE | ||
WeaponTurretIndex32=3 | WeaponTurretIndex32 = 3 | ||
Weapon33=OpusGunZ | Weapon33 = OpusGunZ ;T3 | ||
EliteWeapon33=OpusGunZE | EliteWeapon33 = OpusGunZE | ||
WeaponTurretIndex33=3 | WeaponTurretIndex33 = 3 | ||
Weapon34=OpusGunZ | Weapon34 = OpusGunZ ;T3 | ||
EliteWeapon34=OpusGunZE | EliteWeapon34 = OpusGunZE | ||
WeaponTurretIndex34=3 | WeaponTurretIndex34 = 3 | ||
Weapon35=OpusGunY | Weapon35 = OpusGunY ;T2 | ||
EliteWeapon35=OpusGunYE | EliteWeapon35 = OpusGunYE | ||
WeaponTurretIndex35=2 | WeaponTurretIndex35 = 2 | ||
Weapon36=OpusGunZ | Weapon36 = OpusGunZ ;T3 | ||
EliteWeapon36=OpusGunZE | EliteWeapon36 = OpusGunZE | ||
WeaponTurretIndex36=3 | WeaponTurretIndex36 = 3 | ||
Weapon37=OpusGunZ | Weapon37 = OpusGunZ ;T3 | ||
EliteWeapon37=OpusGunZE | EliteWeapon37 = OpusGunZE | ||
WeaponTurretIndex37=3 | WeaponTurretIndex37 = 3 | ||
Weapon38=OpusGunZ | Weapon38 = OpusGunZ ;T3 | ||
EliteWeapon38=OpusGunZE | EliteWeapon38 = OpusGunZE | ||
WeaponTurretIndex38=3 | WeaponTurretIndex38 = 3 | ||
Weapon39=OpusGun | Weapon39 = OpusGun ;0 | ||
EliteWeapon39=OpusGunE | EliteWeapon39 = OpusGunE | ||
WeaponTurretIndex39=0 | WeaponTurretIndex39 = 0 | ||
Weapon40=OpusGunX | Weapon40 = OpusGunX ;T1 | ||
EliteWeapon40=OpusGunXE | EliteWeapon40 = OpusGunXE | ||
WeaponTurretIndex40=1 | WeaponTurretIndex40 = 1 | ||
Weapon41=OpusGunY | Weapon41 = OpusGunY ;T2 | ||
EliteWeapon41=OpusGunYE | EliteWeapon41 = OpusGunYE | ||
WeaponTurretIndex41=2 | WeaponTurretIndex41 = 2 | ||
Weapon42=OpusGunX | Weapon42 = OpusGunX ;T1 | ||
EliteWeapon42=OpusGunXE | EliteWeapon42 = OpusGunXE | ||
WeaponTurretIndex42=1 | WeaponTurretIndex42 = 1 | ||
Weapon43=OpusGunY | Weapon43 = OpusGunY ;T2 | ||
EliteWeapon43=OpusGunYE | EliteWeapon43 = OpusGunYE | ||
WeaponTurretIndex43=2 | WeaponTurretIndex43 = 2 | ||
Weapon44=OpusGunY | Weapon44 = OpusGunY ;T2 | ||
EliteWeapon44=OpusGunYE | EliteWeapon44 = OpusGunYE | ||
WeaponTurretIndex44=2 | WeaponTurretIndex44 = 2 | ||
Weapon45=OpusGunY | Weapon45 = OpusGunY ;T2 | ||
EliteWeapon45=OpusGunYE | EliteWeapon45 = OpusGunYE | ||
WeaponTurretIndex45=2 | WeaponTurretIndex45 = 2 | ||
Weapon46=OpusGunZ | Weapon46 = OpusGunZ ;T3 | ||
EliteWeapon46=OpusGunZE | EliteWeapon46 = OpusGunZE | ||
WeaponTurretIndex46=3 | WeaponTurretIndex46 = 3 | ||
Weapon47=OpusGunZ | Weapon47 = OpusGunZ ;T3 | ||
EliteWeapon47=OpusGunZE | EliteWeapon47 = OpusGunZE | ||
WeaponTurretIndex47=3 | WeaponTurretIndex47 = 3 | ||
Weapon48=OpusGunZ | Weapon48 = OpusGunZ ;T3 | ||
EliteWeapon48=OpusGunZE | EliteWeapon48 = OpusGunZE | ||
WeaponTurretIndex48=3 | WeaponTurretIndex48 = 3 | ||
Weapon49=OpusGunZ | Weapon49 = OpusGunZ ;T3 | ||
EliteWeapon49=OpusGunZE | EliteWeapon49 = OpusGunZE | ||
WeaponTurretIndex49=3 | WeaponTurretIndex49 = 3 | ||
Weapon50=OpusGunZ | Weapon50 = OpusGunZ ;T3 | ||
EliteWeapon50=OpusGunZE | EliteWeapon50 = OpusGunZE | ||
WeaponTurretIndex50=3 | WeaponTurretIndex50 = 3 | ||
Weapon51=OpusGunZ | Weapon51 = OpusGunZ ;T3 | ||
EliteWeapon51=OpusGunZE | EliteWeapon51 = OpusGunZE | ||
WeaponTurretIndex51=3 | WeaponTurretIndex51 = 3 | ||
Weapon52=OpusGunZ | Weapon52 = OpusGunZ ;T3 | ||
EliteWeapon52=OpusGunZE | EliteWeapon52 = OpusGunZE | ||
WeaponTurretIndex52=3 | WeaponTurretIndex52 = 3 | ||
Weapon53=OpusGunZ | Weapon53 = OpusGunZ ;T3 | ||
EliteWeapon53=OpusGunZE | EliteWeapon53 = OpusGunZE | ||
WeaponTurretIndex53=3 | WeaponTurretIndex53 = 3 | ||
Weapon54=OpusGunZ | Weapon54 = OpusGunZ ;T3 | ||
EliteWeapon54=OpusGunZE | EliteWeapon54 = OpusGunZE | ||
WeaponTurretIndex54=3 | WeaponTurretIndex54 = 3 | ||
Weapon55=OpusGunZ | Weapon55 = OpusGunZ ;T3 | ||
EliteWeapon55=OpusGunZE | EliteWeapon55 = OpusGunZE | ||
WeaponTurretIndex55=3 | WeaponTurretIndex55 = 3 | ||
Weapon56=OpusGunZ | Weapon56 = OpusGunZ ;T3 | ||
EliteWeapon56=OpusGunZE | EliteWeapon56 = OpusGunZE | ||
WeaponTurretIndex56=3 | WeaponTurretIndex56 = 3 | ||
;;;; End Opus Second Barrel | ;;;; End Opus Second Barrel | ||
Crewed=no | Crewed = no ; 当此单位或建筑被摧毁后,是否有步兵从里面逃出 | ||
Strength=395 | Strength = 395 ; 这个代码指定该单位的生命点,当为0时,该单位破坏。 | ||
Category=AFV | Category = AFV ; 填下表中的相应项。这个代码指定单位的分类。 | ||
Armor=medium | Armor = medium ; 这个代码指定该单位的装甲。 | ||
IsTilter=yes | IsTilter = yes ; 这个代码指定单位在斜坡上是否会倾斜。默认值为yes。 | ||
TooBigToFitUnderBridge=true | TooBigToFitUnderBridge = true ; 是否无法在桥底停留 | ||
TechLevel=2 | TechLevel = 2 ; 科技等级,可以控制在建造栏中的顺序,越小的越在前,同样的按照注册顺序调整 | ||
Sight=6 | Sight = 6 ; 这个代码指定该单位的视力范围。 | ||
Speed=6 | Speed = 6 ; 这个代码指物体运动速度。抛射体速度,只对导弹类有效。 | ||
CrateGoodie=no | CrateGoodie = no ; 这个代码指定战车单位能否从篓子中获得,获得该战车的机率要看使用这个代码的战车数量。 | ||
AllowedToStartInMultiplayer=no | AllowedToStartInMultiplayer = no ; 这个代码指定单位是否可以在游戏开始时伴随基地车出现 | ||
Crusher=yes | Crusher = yes ; 这个代码指定战车单位是否能够碾压步兵单位。 | ||
Owner=Headquaters | Owner = Headquaters ; 填国家名。这个代码指定该单位可以被哪些国家所拥有(注意!不是建造)。 | ||
RequiredHouses=Headquaters | RequiredHouses = Headquaters ; 填国家名。这个代码指定该单位只能被指定的国家所建造。对于其他国家,即使满足了Prerequisite=和TechLevel=,只要不是指定的这个国家,就不能建造。 | ||
Cost=650 | Cost = 650 ; 这个代码指定该单位的价格。每个可以建造的单位都应该设定其价格。 | ||
Soylent=325 | Soylent = 325 ; 这个代码指定该单位被卖掉后所得的资金。 | ||
Bounty.Value=130 | Bounty.Value = 130 ; 赏金猎物被杀时猎人获得多少赏金,可以设置负值用于惩罚玩家, | ||
Bounty=yes | Bounty = yes ; 赏金猎人:该单位是否拥有获得赏金的能力。默认no | ||
Bounty.Display=yes | Bounty.Display = yes ; 赏金猎人:是否摧毁单位获得赏金时显示获得效果。 | ||
FireAngle=8 | FireAngle = 8 ; 这个代码指定单位炮管的倾斜度。“0”为水平,“64”为竖直。 | ||
Points=25 | Points = 25 ; 遭遇战积分统计数据,无实际意义 | ||
ROT=8 | ROT = 8 ; 这个代码指定该单位转弯的比率,填写数值,导弹转向的角速度,推荐0-100。大于0就是追踪导弹, | ||
TurretROT=9 | TurretROT = 9 ; 设置单位炮台的转向速度。 | ||
IsSelectableCombatant=yes | IsSelectableCombatant = yes ; 这个代码指定该单位是否能被玩家按n选中。当为no时玩家不能选中即也不能对其控制。 | ||
Explosion=UNITEXPL3,UNITEXPL4,UNITEXPL5,UNITEXPL6 | Explosion = UNITEXPL3,UNITEXPL4,UNITEXPL5,UNITEXPL6; 这个代码指定的是单位和建筑爆炸时播放的动画。 | ||
VoiceSelect=OpusSelect | VoiceSelect = OpusSelect ; 选择的声音 | ||
VoiceMove=OpusMove | VoiceMove = OpusMove ; 接受移动指令的声音 | ||
VoiceAttack=OpusAttackCommand | VoiceAttack = OpusAttackCommand ; 接受攻击指令的声音 | ||
Survivor.RookiePassengerChance=70% | Survivor.RookiePassengerChance = 70% ; 新兵级时乘客逃出概率,在空中必死 | ||
Survivor.VeteranPassengerChance=80% | Survivor.VeteranPassengerChance = 80% ; 老兵级时乘客逃出概率,在空中必死 | ||
Survivor.ElitePassengerChance=90% | Survivor.ElitePassengerChance = 90% ; 精英级时乘客逃出概率,在空中必死 | ||
DieSound=GenVehicleDie | DieSound = GenVehicleDie ; 这个代码指定该单位被摧毁时的声音。 | ||
MoveSound=OpusMoveStart | MoveSound = OpusMoveStart | ||
CrushSound=TankCrush | CrushSound = TankCrush ; 这个代码指定步兵(或围墙类建筑)被碾压的声效。 | ||
MinDebris=1 | MinDebris = 1 ; 弹头最少产生的shp碎片数量 | ||
MaxDebris=3 | MaxDebris = 3 ; 弹头最多产生的shp碎片数量 | ||
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} | Locomotor = {4A582741-9839-11d1-B709-00A024DDAFD1}; 运动方式 与单位类型无对应关系 只是通常用法 | ||
MovementZone=Destroyer | MovementZone = Destroyer ; 表示单位使用何种寻路方式 | ||
ThreatPosed=15 | ThreatPosed = 15 ; 该单位的威胁值,单位自动优先攻击高威胁的 | ||
DamageParticleSystems=SparkSys,SmallGreySSys | DamageParticleSystems = SparkSys,SmallGreySSys; 填粒子系统名称。这个代码指定所有单位黄血时产生的烟雾粒子系统。 | ||
DamageSmokeOffset=100,100,275 | DamageSmokeOffset = 100,100,275 ; 这个代码指定所有单位、建筑单位临近毁坏时冒烟的位置。默认为0,0,0。 | ||
Weight=4 | Weight = 4 ; 重量,被掀翻的难易度 | ||
VeteranAbilities=STRONGER | VeteranAbilities = STRONGER ; 一星升级加的能力 | ||
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER | EliteAbilities = SELF_HEAL,FIREPOWER,FASTER; 这个代码指定单位升级三星时拥有的能力。 | ||
Accelerates=true | Accelerates = true ; true或false这个单位移动是否慢慢加速至Speed定义的速度 | ||
SlowdownDistance=1 | SlowdownDistance = 1 ; 飞机单位在目标附近减速的距离,256为一格,废弃功能红警中并未使用 | ||
AccelerationFactor=1 | AccelerationFactor = 1 ; 配合Accelerates=使用,指定单位运动中加速的百分比, | ||
DeaccelerationFactor=0 | DeaccelerationFactor = 0 ; 这个代码指定单位接近攻击目标时减慢的速度的百分比 | ||
ZFudgeColumn=8 | ZFudgeColumn = 8 ; 离柱子多远就走不过去了 | ||
ZFudgeTunnel=13 | ZFudgeTunnel = 13 ; 离地道多远就走不过去了 | ||
Size=3 | Size = 3 ; 这个代码指定该单位的大小。默认为1。 | ||
OpportunityFire=yes | OpportunityFire = yes ; 指定此单位是否可以在执行其他操作(例如移动、采矿)时开火。不能用于建筑物。 | ||
DamageSound=VehicleDamagedHeavy | DamageSound = VehicleDamagedHeavy ; 这个代码指定单位被攻击时被攻击方播放的损害声效。 | ||
IFVMode=1 | IFVMode = 1 ; 填多功能步兵战车的相关炮台数值。这个代码指定步兵进入多功能步兵战车后多功能步兵战车的状态。 | ||
CanBeReversed=no | CanBeReversed = no ; 这个单位能被逆向制造,默认是 | ||
EMP.Threshold=no | EMP.Threshold = no ; 制定该单位是否会被EMP摧毁. 如果使用整数那么该单位在承受如此剂量的EMP后才会被摧毁。 | ||
</ | | 修正比 = {{修正比 | ||
|内容 = | |||
<!-- ====== 奥普斯定制坦克 STNK 开始 ====== --> | |||
< | <tr> | ||
<td colspan="3" style="text-align:center; font-weight:bold; font-size:1.5em; padding:15px;">[[File:Hdqt.png]] 奥普斯定制坦克 [STNK]</td> | |||
</tr> | |||
<!-- 标准模式 OpusGun --> | |||
<tr> | |||
< | <td rowspan="24" style="vertical-align:middle;">OpusGun<br>伤害: 50 / 冷却: 30 / 射程: 6.5</td> | ||
<td>关联弹头 - [SA]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
</ | <td>Versus.animal = 0%</td><td>军犬(ADOG/DOG,耐久75)、精怪(YDOG,耐久75)、木乃伊(MUMY,耐久400)</td> | ||
</tr> | |||
<tr> | |||
<td>Versus.animal_b = 0%</td><td>暴龙(DNOA,耐久500)、雷龙(DNOB,耐久500)、大象(ELEPHANT,耐久250)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 0%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.n_engi = 0%</td><td>焚风工程师(FENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.ivan = 0%</td><td>疯狂伊文(IVAN,耐久110)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.kaos = 0%</td><td>毒爆虱(KAOS,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.medic = 0%</td><td>军医(AMEDIC,耐久120)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.slav = 0%</td><td>奴隶(SLAV,耐久125)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.supr = 0%</td><td>反转士(SUPR,耐久340)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.stalker = 0%</td><td>梦魇行者(STALKER,耐久345)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.des = 0%</td><td>辐射工兵(DESO,耐久210)、辐射根除者(DESOR,耐久260)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.tany = 0%</td><td>谭雅(TANY,耐久200)、雷泽诺夫(REZNOV,耐久360)、拉什迪(RHAD,耐久300)、兰博(STLN,耐久100)、Westwood之星(CLNT,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.sieg = 0%</td><td>西格弗里德(SIEG,耐久430)、尤里(YURIX,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.moral = 0%</td><td>莫拉莱斯(MORALES,耐久240)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero = 0%</td><td>沃尔科夫(VOLKOV,耐久600)、太空特种兵(CBRIS,耐久300)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero2 = 0%</td><td>契特卡伊(CHITZ,耐久500)、半机械特种兵(CYCOM,耐久2500)、终结者(ARND,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.f_hero = 0%</td><td>友川纪夫(ARMR,耐久290)、乌拉甘(URAGAN,耐久1050)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.brute = 0%</td><td>狂兽人(BRUTE,耐久365)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.dune = 0%</td><td>沙丘骑兵(DUNE,耐久150)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.viru = 0%</td><td>病毒狙击手(VIRUS,耐久180)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.yuri = 0%</td><td>心灵专家(YURI,耐久110)、心灵精英(YURIPR,耐久130)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.chro = 0%</td><td>超时空军团兵(CLEG/AICLEG,耐久210)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.shk = 0%</td><td>磁暴步兵(SHK,耐久270)、闪流步兵(SHOCK,耐久320)</td> | |||
</tr> | |||
<!-- 精英标准模式 OpusGunE --> | |||
<tr> | |||
<td rowspan="24" style="vertical-align:middle;">OpusGunE<br>伤害: 60 / 冷却: 25 / 射程: 6.5(精英)</td> | |||
<td>关联弹头 - [SA]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal = 0%</td><td>军犬(ADOG/DOG,耐久75)、精怪(YDOG,耐久75)、木乃伊(MUMY,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal_b = 0%</td><td>暴龙(DNOA,耐久500)、雷龙(DNOB,耐久500)、大象(ELEPHANT,耐久250)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 0%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.n_engi = 0%</td><td>焚风工程师(FENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.ivan = 0%</td><td>疯狂伊文(IVAN,耐久110)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.kaos = 0%</td><td>毒爆虱(KAOS,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.medic = 0%</td><td>军医(AMEDIC,耐久120)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.slav = 0%</td><td>奴隶(SLAV,耐久125)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.supr = 0%</td><td>反转士(SUPR,耐久340)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.stalker = 0%</td><td>梦魇行者(STALKER,耐久345)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.des = 0%</td><td>辐射工兵(DESO,耐久210)、辐射根除者(DESOR,耐久260)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.tany = 0%</td><td>谭雅(TANY,耐久200)、雷泽诺夫(REZNOV,耐久360)、拉什迪(RHAD,耐久300)、兰博(STLN,耐久100)、Westwood之星(CLNT,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.sieg = 0%</td><td>西格弗里德(SIEG,耐久430)、尤里(YURIX,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.moral = 0%</td><td>莫拉莱斯(MORALES,耐久240)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero = 0%</td><td>沃尔科夫(VOLKOV,耐久600)、太空特种兵(CBRIS,耐久300)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero2 = 0%</td><td>契特卡伊(CHITZ,耐久500)、半机械特种兵(CYCOM,耐久2500)、终结者(ARND,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.f_hero = 0%</td><td>友川纪夫(ARMR,耐久290)、乌拉甘(URAGAN,耐久1050)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.brute = 0%</td><td>狂兽人(BRUTE,耐久365)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.dune = 0%</td><td>沙丘骑兵(DUNE,耐久150)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.viru = 0%</td><td>病毒狙击手(VIRUS,耐久180)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.yuri = 0%</td><td>心灵专家(YURI,耐久110)、心灵精英(YURIPR,耐久130)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.chro = 0%</td><td>超时空军团兵(CLEG/AICLEG,耐久210)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.shk = 0%</td><td>磁暴步兵(SHK,耐久270)、闪流步兵(SHOCK,耐久320)</td> | |||
</tr> | |||
<!-- 模式1 OpusGunX --> | |||
<tr> | |||
<td rowspan="24" style="vertical-align:middle;">OpusGunX<br>伤害: 25 / 冷却: 20 / 射程: 7</td> | |||
<td>关联弹头 - [SSA]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal = 0%</td><td>军犬(ADOG/DOG,耐久75)、精怪(YDOG,耐久75)、木乃伊(MUMY,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal_b = 0%</td><td>暴龙(DNOA,耐久500)、雷龙(DNOB,耐久500)、大象(ELEPHANT,耐久250)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 0%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.n_engi = 0%</td><td>焚风工程师(FENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.ivan = 0%</td><td>疯狂伊文(IVAN,耐久110)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.kaos = 0%</td><td>毒爆虱(KAOS,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.medic = 0%</td><td>军医(AMEDIC,耐久120)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.slav = 0%</td><td>奴隶(SLAV,耐久125)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.supr = 0%</td><td>反转士(SUPR,耐久340)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.stalker = 0%</td><td>梦魇行者(STALKER,耐久345)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.des = 0%</td><td>辐射工兵(DESO,耐久210)、辐射根除者(DESOR,耐久260)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.tany = 0%</td><td>谭雅(TANY,耐久200)、雷泽诺夫(REZNOV,耐久360)、拉什迪(RHAD,耐久300)、兰博(STLN,耐久100)、Westwood之星(CLNT,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.sieg = 0%</td><td>西格弗里德(SIEG,耐久430)、尤里(YURIX,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.moral = 0%</td><td>莫拉莱斯(MORALES,耐久240)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero = 0%</td><td>沃尔科夫(VOLKOV,耐久600)、太空特种兵(CBRIS,耐久300)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero2 = 0%</td><td>契特卡伊(CHITZ,耐久500)、半机械特种兵(CYCOM,耐久2500)、终结者(ARND,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.f_hero = 0%</td><td>友川纪夫(ARMR,耐久290)、乌拉甘(URAGAN,耐久1050)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.brute = 0%</td><td>狂兽人(BRUTE,耐久365)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.dune = 0%</td><td>沙丘骑兵(DUNE,耐久150)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.viru = 0%</td><td>病毒狙击手(VIRUS,耐久180)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.yuri = 0%</td><td>心灵专家(YURI,耐久110)、心灵精英(YURIPR,耐久130)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.chro = 0%</td><td>超时空军团兵(CLEG/AICLEG,耐久210)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.shk = 0%</td><td>磁暴步兵(SHK,耐久270)、闪流步兵(SHOCK,耐久320)</td> | |||
</tr> | |||
<!-- 精英模式1 OpusGunXE --> | |||
<tr> | |||
<td rowspan="24" style="vertical-align:middle;">OpusGunXE<br>伤害: 30 / 冷却: 16 / 射程: 7(精英)</td> | |||
<td>关联弹头 - [SSA]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal = 0%</td><td>军犬(ADOG/DOG,耐久75)、精怪(YDOG,耐久75)、木乃伊(MUMY,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal_b = 0%</td><td>暴龙(DNOA,耐久500)、雷龙(DNOB,耐久500)、大象(ELEPHANT,耐久250)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 0%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.n_engi = 0%</td><td>焚风工程师(FENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.ivan = 0%</td><td>疯狂伊文(IVAN,耐久110)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.kaos = 0%</td><td>毒爆虱(KAOS,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.medic = 0%</td><td>军医(AMEDIC,耐久120)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.slav = 0%</td><td>奴隶(SLAV,耐久125)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.supr = 0%</td><td>反转士(SUPR,耐久340)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.stalker = 0%</td><td>梦魇行者(STALKER,耐久345)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.des = 0%</td><td>辐射工兵(DESO,耐久210)、辐射根除者(DESOR,耐久260)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.tany = 0%</td><td>谭雅(TANY,耐久200)、雷泽诺夫(REZNOV,耐久360)、拉什迪(RHAD,耐久300)、兰博(STLN,耐久100)、Westwood之星(CLNT,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.sieg = 0%</td><td>西格弗里德(SIEG,耐久430)、尤里(YURIX,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.moral = 0%</td><td>莫拉莱斯(MORALES,耐久240)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero = 0%</td><td>沃尔科夫(VOLKOV,耐久600)、太空特种兵(CBRIS,耐久300)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero2 = 0%</td><td>契特卡伊(CHITZ,耐久500)、半机械特种兵(CYCOM,耐久2500)、终结者(ARND,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.f_hero = 0%</td><td>友川纪夫(ARMR,耐久290)、乌拉甘(URAGAN,耐久1050)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.brute = 0%</td><td>狂兽人(BRUTE,耐久365)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.dune = 0%</td><td>沙丘骑兵(DUNE,耐久150)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.viru = 0%</td><td>病毒狙击手(VIRUS,耐久180)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.yuri = 0%</td><td>心灵专家(YURI,耐久110)、心灵精英(YURIPR,耐久130)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.chro = 0%</td><td>超时空军团兵(CLEG/AICLEG,耐久210)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.shk = 0%</td><td>磁暴步兵(SHK,耐久270)、闪流步兵(SHOCK,耐久320)</td> | |||
</tr> | |||
<!-- 模式2 OpusGunY --> | |||
<tr> | |||
<td rowspan="26" style="vertical-align:middle;">OpusGunY<br>伤害: 40 / 冷却: 25 / 射程: 6</td> | |||
<td>关联弹头 - [SSAB]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal = 0%</td><td>军犬(ADOG/DOG,耐久75)、精怪(YDOG,耐久75)、木乃伊(MUMY,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal_b = 0%</td><td>暴龙(DNOA,耐久500)、雷龙(DNOB,耐久500)、大象(ELEPHANT,耐久250)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 0%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.n_engi = 0%</td><td>焚风工程师(FENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.ivan = 0%</td><td>疯狂伊文(IVAN,耐久110)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.kaos = 0%</td><td>毒爆虱(KAOS,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.medic = 0%</td><td>军医(AMEDIC,耐久120)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.slav = 0%</td><td>奴隶(SLAV,耐久125)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.supr = 0%</td><td>反转士(SUPR,耐久340)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.stalker = 0%</td><td>梦魇行者(STALKER,耐久345)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.des = 0%</td><td>辐射工兵(DESO,耐久210)、辐射根除者(DESOR,耐久260)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.tany = 0%</td><td>谭雅(TANY,耐久200)、雷泽诺夫(REZNOV,耐久360)、拉什迪(RHAD,耐久300)、兰博(STLN,耐久100)、Westwood之星(CLNT,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.sieg = 0%</td><td>西格弗里德(SIEG,耐久430)、尤里(YURIX,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.moral = 0%</td><td>莫拉莱斯(MORALES,耐久240)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero = 0%</td><td>沃尔科夫(VOLKOV,耐久600)、太空特种兵(CBRIS,耐久300)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero2 = 0%</td><td>契特卡伊(CHITZ,耐久500)、半机械特种兵(CYCOM,耐久2500)、终结者(ARND,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.f_hero = 0%</td><td>友川纪夫(ARMR,耐久290)、乌拉甘(URAGAN,耐久1050)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.brute = 0%</td><td>狂兽人(BRUTE,耐久365)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.dune = 0%</td><td>沙丘骑兵(DUNE,耐久150)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.viru = 0%</td><td>病毒狙击手(VIRUS,耐久180)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.yuri = 0%</td><td>心灵专家(YURI,耐久110)、心灵精英(YURIPR,耐久130)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.chro = 0%</td><td>超时空军团兵(CLEG/AICLEG,耐久210)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.shk = 0%</td><td>磁暴步兵(SHK,耐久270)、闪流步兵(SHOCK,耐久320)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.mort = 0%</td><td>火炮机车(MOTOR,耐久220)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.gyro = 0%</td><td>旋翼飞行兵(GYRO,耐久275)</td> | |||
</tr> | |||
<!-- 精英模式2 OpusGunYE --> | |||
<tr> | |||
<td rowspan="26" style="vertical-align:middle;">OpusGunYE<br>伤害: 48 / 冷却: 20 / 射程: 6(精英)</td> | |||
<td>关联弹头 - [SSAB]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal = 0%</td><td>军犬(ADOG/DOG,耐久75)、精怪(YDOG,耐久75)、木乃伊(MUMY,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal_b = 0%</td><td>暴龙(DNOA,耐久500)、雷龙(DNOB,耐久500)、大象(ELEPHANT,耐久250)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 0%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.n_engi = 0%</td><td>焚风工程师(FENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.ivan = 0%</td><td>疯狂伊文(IVAN,耐久110)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.kaos = 0%</td><td>毒爆虱(KAOS,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.medic = 0%</td><td>军医(AMEDIC,耐久120)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.slav = 0%</td><td>奴隶(SLAV,耐久125)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.supr = 0%</td><td>反转士(SUPR,耐久340)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.stalker = 0%</td><td>梦魇行者(STALKER,耐久345)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.des = 0%</td><td>辐射工兵(DESO,耐久210)、辐射根除者(DESOR,耐久260)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.tany = 0%</td><td>谭雅(TANY,耐久200)、雷泽诺夫(REZNOV,耐久360)、拉什迪(RHAD,耐久300)、兰博(STLN,耐久100)、Westwood之星(CLNT,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.sieg = 0%</td><td>西格弗里德(SIEG,耐久430)、尤里(YURIX,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.moral = 0%</td><td>莫拉莱斯(MORALES,耐久240)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero = 0%</td><td>沃尔科夫(VOLKOV,耐久600)、太空特种兵(CBRIS,耐久300)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero2 = 0%</td><td>契特卡伊(CHITZ,耐久500)、半机械特种兵(CYCOM,耐久2500)、终结者(ARND,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.f_hero = 0%</td><td>友川纪夫(ARMR,耐久290)、乌拉甘(URAGAN,耐久1050)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.brute = 0%</td><td>狂兽人(BRUTE,耐久365)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.dune = 0%</td><td>沙丘骑兵(DUNE,耐久150)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.viru = 0%</td><td>病毒狙击手(VIRUS,耐久180)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.yuri = 0%</td><td>心灵专家(YURI,耐久110)、心灵精英(YURIPR,耐久130)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.chro = 0%</td><td>超时空军团兵(CLEG/AICLEG,耐久210)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.shk = 0%</td><td>磁暴步兵(SHK,耐久270)、闪流步兵(SHOCK,耐久320)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.mort = 0%</td><td>火炮机车(MOTOR,耐久220)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.gyro = 0%</td><td>旋翼飞行兵(GYRO,耐久275)</td> | |||
</tr> | |||
<!-- 模式3 OpusGunZ --> | |||
<tr> | |||
<td rowspan="26" style="vertical-align:middle;">OpusGunZ<br>伤害: 25 / 冷却: 10 / 射程: 6</td> | |||
<td>关联弹头 - [SSABFlame]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal = 0%</td><td>军犬(ADOG/DOG,耐久75)、精怪(YDOG,耐久75)、木乃伊(MUMY,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal_b = 0%</td><td>暴龙(DNOA,耐久500)、雷龙(DNOB,耐久500)、大象(ELEPHANT,耐久250)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 0%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.n_engi = 0%</td><td>焚风工程师(FENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.ivan = 0%</td><td>疯狂伊文(IVAN,耐久110)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.kaos = 0%</td><td>毒爆虱(KAOS,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.medic = 0%</td><td>军医(AMEDIC,耐久120)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.slav = 0%</td><td>奴隶(SLAV,耐久125)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.supr = 0%</td><td>反转士(SUPR,耐久340)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.stalker = 0%</td><td>梦魇行者(STALKER,耐久345)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.des = 0%</td><td>辐射工兵(DESO,耐久210)、辐射根除者(DESOR,耐久260)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.tany = 0%</td><td>谭雅(TANY,耐久200)、雷泽诺夫(REZNOV,耐久360)、拉什迪(RHAD,耐久300)、兰博(STLN,耐久100)、Westwood之星(CLNT,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.sieg = 0%</td><td>西格弗里德(SIEG,耐久430)、尤里(YURIX,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.moral = 0%</td><td>莫拉莱斯(MORALES,耐久240)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero = 0%</td><td>沃尔科夫(VOLKOV,耐久600)、太空特种兵(CBRIS,耐久300)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero2 = 0%</td><td>契特卡伊(CHITZ,耐久500)、半机械特种兵(CYCOM,耐久2500)、终结者(ARND,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.f_hero = 0%</td><td>友川纪夫(ARMR,耐久290)、乌拉甘(URAGAN,耐久1050)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.brute = 0%</td><td>狂兽人(BRUTE,耐久365)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.dune = 0%</td><td>沙丘骑兵(DUNE,耐久150)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.viru = 0%</td><td>病毒狙击手(VIRUS,耐久180)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.yuri = 0%</td><td>心灵专家(YURI,耐久110)、心灵精英(YURIPR,耐久130)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.chro = 0%</td><td>超时空军团兵(CLEG/AICLEG,耐久210)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.shk = 0%</td><td>磁暴步兵(SHK,耐久270)、闪流步兵(SHOCK,耐久320)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.mort = 0%</td><td>火炮机车(MOTOR,耐久220)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.gyro = 0%</td><td>旋翼飞行兵(GYRO,耐久275)</td> | |||
</tr> | |||
<!-- 精英模式3 OpusGunZE --> | |||
<tr> | |||
<td rowspan="26" style="vertical-align:middle;">OpusGunZE<br>伤害: 30 / 冷却: 8 / 射程: 6(精英)</td> | |||
<td>关联弹头 - [SSABFlame]</td><td>Verses = 100%(None), 100%(Flak), 100%(Plate), 100%(Light), 100%(Medium), 100%(Heavy), 100%(Wood), 100%(Steel), 100%(Concrete), 100%(Special_1), 100%(Special_2)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal = 0%</td><td>军犬(ADOG/DOG,耐久75)、精怪(YDOG,耐久75)、木乃伊(MUMY,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.animal_b = 0%</td><td>暴龙(DNOA,耐久500)、雷龙(DNOB,耐久500)、大象(ELEPHANT,耐久250)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.engi = 0%</td><td>工程师(ENGINEER/SENGINEER/YENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.n_engi = 0%</td><td>焚风工程师(FENGINEER,耐久90)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.ivan = 0%</td><td>疯狂伊文(IVAN,耐久110)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.kaos = 0%</td><td>毒爆虱(KAOS,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.medic = 0%</td><td>军医(AMEDIC,耐久120)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.slav = 0%</td><td>奴隶(SLAV,耐久125)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.supr = 0%</td><td>反转士(SUPR,耐久340)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.stalker = 0%</td><td>梦魇行者(STALKER,耐久345)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.des = 0%</td><td>辐射工兵(DESO,耐久210)、辐射根除者(DESOR,耐久260)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.tany = 0%</td><td>谭雅(TANY,耐久200)、雷泽诺夫(REZNOV,耐久360)、拉什迪(RHAD,耐久300)、兰博(STLN,耐久100)、Westwood之星(CLNT,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.sieg = 0%</td><td>西格弗里德(SIEG,耐久430)、尤里(YURIX,耐久400)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.moral = 0%</td><td>莫拉莱斯(MORALES,耐久240)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero = 0%</td><td>沃尔科夫(VOLKOV,耐久600)、太空特种兵(CBRIS,耐久300)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.c_hero2 = 0%</td><td>契特卡伊(CHITZ,耐久500)、半机械特种兵(CYCOM,耐久2500)、终结者(ARND,耐久100)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.f_hero = 0%</td><td>友川纪夫(ARMR,耐久290)、乌拉甘(URAGAN,耐久1050)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.brute = 0%</td><td>狂兽人(BRUTE,耐久365)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.dune = 0%</td><td>沙丘骑兵(DUNE,耐久150)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.viru = 0%</td><td>病毒狙击手(VIRUS,耐久180)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.yuri = 0%</td><td>心灵专家(YURI,耐久110)、心灵精英(YURIPR,耐久130)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.chro = 0%</td><td>超时空军团兵(CLEG/AICLEG,耐久210)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.shk = 0%</td><td>磁暴步兵(SHK,耐久270)、闪流步兵(SHOCK,耐久320)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.mort = 0%</td><td>火炮机车(MOTOR,耐久220)</td> | |||
</tr> | |||
<tr> | |||
<td>Versus.gyro = 0%</td><td>旋翼飞行兵(GYRO,耐久275)</td> | |||
</tr> | |||
}} | |||
|详细知识 = | |||
|杂谈 = | |||
}} | |||
