铁骑兵:修订间差异
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[[File:Foeknight.png|600px|center|link=]] | [[File:Foeknight.png|600px|center|link=]] | ||
<span class="mw-card-caption">焚风铁骑兵</span> | <span class="mw-card-caption">焚风铁骑兵</span> | ||
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| colspan="2" class="mw-card-footer" | | |||
'''附加信息:''' | |||
* 免疫军犬和精怪的攻击 | |||
* 可以进驻建筑物 | |||
* 是焚风反抗军的初始步兵 | |||
* 不会被普通载具碾压 | |||
* 会受到EMP武器和磁力武器的影响 | |||
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| colspan="2" class="mw-card-body" | | | colspan="2" class="mw-card-body" | | ||
一旦来自纳米纤维织机的一批纳米纤维在铁骑兵身上被激活时,它就会变得更更大更坚固,铁骑兵就变成了皇家骑兵。这种转变带来了一个不幸的负面影响:皇家骑兵的动力铠失去了适应性,不再能够进驻建筑物或是在其中对外开火。 | |||
<br><br> | <br><br> | ||
然而,皇家骑兵比铁骑兵更加坚韧,而且不再惧怕EMP以及来自像玄武战斗要塞那样的巨型单位的碾压。这些士兵会勇敢地对敌人的基地发起冲锋,使用他们的集成式内爆穿透炮快速地摧毁建筑和消灭敌军步兵团。记住,这种武器不能对空射击,所以在同步升级铁骑兵的时候需要进行慎重的考虑。 | 然而,皇家骑兵比铁骑兵更加坚韧,而且不再惧怕EMP以及来自像玄武战斗要塞那样的巨型单位的碾压。这些士兵会勇敢地对敌人的基地发起冲锋,使用他们的集成式内爆穿透炮快速地摧毁建筑和消灭敌军步兵团。记住,这种武器不能对空射击,所以在同步升级铁骑兵的时候需要进行慎重的考虑。 | ||
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| colspan="2" class="mw-card-image-frame" | | | colspan="2" class="mw-card-image-frame" | | ||
[[File: | [[File:RoyalKnight.png|600px|center|link=]] | ||
<span class="mw-card-caption">焚风皇家骑兵</span> | <span class="mw-card-caption">焚风皇家骑兵</span> | ||
|- | |- | ||
| colspan="2" class="mw-card-footer" | | | colspan="2" class="mw-card-footer" | | ||
'''附加信息:''' | '''附加信息:''' | ||
* 武器可以直接摧毁围墙 | |||
* 免疫军犬和精怪的攻击 | * 免疫军犬和精怪的攻击 | ||
* | * 无法被任何载具碾压 | ||
* | * 会受到磁力武器的影响 | ||
|- | |- | ||
| colspan="2" class="mw-card-code" | | | colspan="2" class="mw-card-code" | | ||
| 第136行: | 第139行: | ||
FallRate.NoParachuteMax=-150 | FallRate.NoParachuteMax=-150 | ||
[ | [ROYALKNIGHT] | ||
UIName=NAME: | UIName=NAME:ROYALKNIGHT | ||
Name= | Name=RoyalKnightframe | ||
Category=Soldier | Category=Soldier | ||
Primary= | Primary=RoyalKnightGun | ||
ElitePrimary= | Secondary=RoyalKnightGunAA | ||
ElitePrimary=RoyalKnightGunE | |||
Prerequisite= | EliteSecondary=RoyalKnightGunAAE | ||
Prerequisite=NANOSYNC | |||
Strength=380 | Strength=380 | ||
ImmuneToEMP= | ImmuneToEMP=yes | ||
Armor= | ImmuneToPsy=yes | ||
TechLevel= | Armor=n_royalknight | ||
TechLevel=1 | |||
Crushable=no | Crushable=no | ||
Pip=white | Pip=white | ||
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Sight=8 | Sight=8 | ||
Speed=6 | Speed=6 | ||
PixelSelectionBracketDelta=- | Owner=Guild1,Guild2,Guild3 | ||
PixelSelectionBracketDelta=-8 | |||
Cost=450 | Cost=450 | ||
Soylent=225 | Soylent=225 | ||
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Bounty=yes | Bounty=yes | ||
Bounty.Display=yes | Bounty.Display=yes | ||
Points= | Points=35 | ||
IsSelectableCombatant=yes | IsSelectableCombatant=yes | ||
VoiceSelect= | VoiceSelect=RoyalKnightframeSelect | ||
VoiceMove= | VoiceMove=RoyalKnightframeMove | ||
VoiceAttack= | VoiceAttack=RoyalKnightframeAttackCommand | ||
VoiceFeedback= | VoiceFeedback=RoyalKnightframeFear | ||
VoiceSpecialAttack= | VoiceSpecialAttack=RoyalKnightframeMove | ||
DieSound= | DieSound=RoyalKnightframeDie | ||
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} | Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} | ||
MovementZone=Infantry | MovementZone=Infantry | ||
PhysicalSize=1 | PhysicalSize=1 | ||
ThreatPosed= | ThreatPosed=15 | ||
VeteranAbilities=STRONGER | VeteranAbilities=STRONGER | ||
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER | EliteAbilities=SELF_HEAL,FIREPOWER,FASTER | ||
ImmuneToVeins=yes | ImmuneToVeins=yes | ||
Size=1 | Size=1 | ||
UseOwnName=false | UseOwnName=false | ||
OmniCrushResistant=yes | OmniCrushResistant=yes | ||
AllowedToStartInMultiplayer=no | AllowedToStartInMultiplayer=no | ||
</pre> | </pre> | ||
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2026年8月24日 (一) 00:46的版本
| 铁骑兵 | |
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铁骑兵是焚风步兵团的基础,他们拥有一套可以提高其在战场上的耐受和生存能力的先进设备。这些部队穿着机械外骨骼在战场上驰骋,这让他们可以承受很多恶劣状况,同时又不会降低速度。这些动力铠还装备了一具集成重机枪,对地面和空中目标都很有效,尤其擅长反制步兵和轻型载具。铁骑兵的动力铠经过了模块化改造,这让他们能够在需要时进驻建筑物时收缩他们的装甲。但是铁骑兵在进驻建筑物时无法对空。 | |
![]() 焚风铁骑兵 | |
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附加信息:
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| 皇家骑兵 (纳米同步后) | |
|---|---|
| |
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一旦来自纳米纤维织机的一批纳米纤维在铁骑兵身上被激活时,它就会变得更更大更坚固,铁骑兵就变成了皇家骑兵。这种转变带来了一个不幸的负面影响:皇家骑兵的动力铠失去了适应性,不再能够进驻建筑物或是在其中对外开火。
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焚风皇家骑兵 | |
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附加信息:
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游戏数据 (rules.ini): [KNIGHT]
UIName=NAME:KNIGHT
Name=Knightframe
Category=Soldier
Primary=KnightGun
Secondary=KnightGunAA
ElitePrimary=KnightGunE
EliteSecondary=KnightGunAAE
OccupyWeapon=UCKnightGun
EliteOccupyWeapon=UCKnightGunE
Occupier=yes
Prerequisite=FABARR
OccupyPip=PersonGreen
CrushSound=InfantrySquish
Strength=270
ImmuneToEMP=no
Armor=n_knight
TechLevel=1
Crushable=no
Pip=white
Fearless=yes
Sight=7
Speed=6
Owner=Guild1,Guild2,Guild3
PixelSelectionBracketDelta=-8
Cost=450
Soylent=225
Bounty.Value=90
Bounty=yes
Bounty.Display=yes
AirRangeBonus=2
Points=25
IsSelectableCombatant=yes
VoiceSelect=KnightframeSelect
VoiceMove=KnightframeMove
VoiceAttack=KnightframeAttackCommand
VoiceSecondaryWeaponAttack=KnightframeAirAttack
VoiceFeedback=KnightframeFear
VoiceSpecialAttack=KnightframeMove
DieSound=KnightframeDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=10
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ImmuneToVeins=yes
Size=1
IFVMode=39
UseOwnName=false
OmniCrushResistant=no
AllowedToStartInMultiplayer=yes
FallRate.NoParachuteMax=-150
[ROYALKNIGHT]
UIName=NAME:ROYALKNIGHT
Name=RoyalKnightframe
Category=Soldier
Primary=RoyalKnightGun
Secondary=RoyalKnightGunAA
ElitePrimary=RoyalKnightGunE
EliteSecondary=RoyalKnightGunAAE
Prerequisite=NANOSYNC
Strength=380
ImmuneToEMP=yes
ImmuneToPsy=yes
Armor=n_royalknight
TechLevel=1
Crushable=no
Pip=white
Fearless=yes
Sight=8
Speed=6
Owner=Guild1,Guild2,Guild3
PixelSelectionBracketDelta=-8
Cost=450
Soylent=225
Bounty.Value=90
Bounty=yes
Bounty.Display=yes
Points=35
IsSelectableCombatant=yes
VoiceSelect=RoyalKnightframeSelect
VoiceMove=RoyalKnightframeMove
VoiceAttack=RoyalKnightframeAttackCommand
VoiceFeedback=RoyalKnightframeFear
VoiceSpecialAttack=RoyalKnightframeMove
DieSound=RoyalKnightframeDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=15
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ImmuneToVeins=yes
Size=1
UseOwnName=false
OmniCrushResistant=yes
AllowedToStartInMultiplayer=no
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详细知识: | |
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杂闻: |
